refactor(mac): split menubar UI into smaller files
This commit is contained in:
325
apps/macos/Sources/Clawdis/CritterStatusLabel.swift
Normal file
325
apps/macos/Sources/Clawdis/CritterStatusLabel.swift
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@@ -0,0 +1,325 @@
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import AppKit
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import SwiftUI
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struct CritterStatusLabel: View {
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var isPaused: Bool
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var isWorking: Bool
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var earBoostActive: Bool
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var blinkTick: Int
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var sendCelebrationTick: Int
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var relayStatus: RelayProcessManager.Status
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var animationsEnabled: Bool
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@State private var blinkAmount: CGFloat = 0
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@State private var nextBlink = Date().addingTimeInterval(Double.random(in: 3.5...8.5))
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@State private var wiggleAngle: Double = 0
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@State private var wiggleOffset: CGFloat = 0
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@State private var nextWiggle = Date().addingTimeInterval(Double.random(in: 6.5...14))
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@State private var legWiggle: CGFloat = 0
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@State private var nextLegWiggle = Date().addingTimeInterval(Double.random(in: 5.0...11.0))
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@State private var earWiggle: CGFloat = 0
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@State private var nextEarWiggle = Date().addingTimeInterval(Double.random(in: 7.0...14.0))
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private let ticker = Timer.publish(every: 0.35, on: .main, in: .common).autoconnect()
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var body: some View {
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ZStack(alignment: .bottomTrailing) {
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Group {
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if self.isPaused {
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Image(nsImage: CritterIconRenderer.makeIcon(blink: 0))
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.frame(width: 18, height: 16)
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} else {
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Image(nsImage: CritterIconRenderer.makeIcon(
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blink: self.blinkAmount,
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legWiggle: max(self.legWiggle, self.isWorking ? 0.6 : 0),
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earWiggle: self.earWiggle,
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earScale: self.earBoostActive ? 1.9 : 1.0,
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earHoles: self.earBoostActive))
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.frame(width: 18, height: 16)
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.rotationEffect(.degrees(self.wiggleAngle), anchor: .center)
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.offset(x: self.wiggleOffset)
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.onReceive(self.ticker) { now in
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guard self.animationsEnabled, !self.earBoostActive else {
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self.resetMotion()
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return
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}
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if now >= self.nextBlink {
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self.blink()
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self.nextBlink = now.addingTimeInterval(Double.random(in: 3.5...8.5))
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}
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if now >= self.nextWiggle {
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self.wiggle()
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self.nextWiggle = now.addingTimeInterval(Double.random(in: 6.5...14))
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}
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if now >= self.nextLegWiggle {
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self.wiggleLegs()
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self.nextLegWiggle = now.addingTimeInterval(Double.random(in: 5.0...11.0))
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}
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if now >= self.nextEarWiggle {
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self.wiggleEars()
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self.nextEarWiggle = now.addingTimeInterval(Double.random(in: 7.0...14.0))
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}
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if self.isWorking {
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self.scurry()
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}
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}
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.onChange(of: self.isPaused) { _, _ in self.resetMotion() }
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.onChange(of: self.blinkTick) { _, _ in
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guard !self.earBoostActive else { return }
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self.blink()
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}
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.onChange(of: self.sendCelebrationTick) { _, _ in
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guard !self.earBoostActive else { return }
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self.wiggleLegs()
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}
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.onChange(of: self.animationsEnabled) { _, enabled in
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if enabled {
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self.scheduleRandomTimers(from: Date())
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} else {
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self.resetMotion()
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}
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}
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.onChange(of: self.earBoostActive) { _, active in
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if active {
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self.resetMotion()
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} else if self.animationsEnabled {
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self.scheduleRandomTimers(from: Date())
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}
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}
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}
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}
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if self.relayNeedsAttention {
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Circle()
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.fill(self.relayBadgeColor)
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.frame(width: 8, height: 8)
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.offset(x: 4, y: 4)
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}
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}
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}
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private func resetMotion() {
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self.blinkAmount = 0
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self.wiggleAngle = 0
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self.wiggleOffset = 0
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self.legWiggle = 0
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self.earWiggle = 0
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}
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private func blink() {
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withAnimation(.easeInOut(duration: 0.08)) { self.blinkAmount = 1 }
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.16) {
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withAnimation(.easeOut(duration: 0.12)) { self.blinkAmount = 0 }
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}
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}
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private func wiggle() {
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let targetAngle = Double.random(in: -4.5...4.5)
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let targetOffset = CGFloat.random(in: -0.5...0.5)
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withAnimation(.interpolatingSpring(stiffness: 220, damping: 18)) {
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self.wiggleAngle = targetAngle
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self.wiggleOffset = targetOffset
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.36) {
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withAnimation(.interpolatingSpring(stiffness: 220, damping: 18)) {
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self.wiggleAngle = 0
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self.wiggleOffset = 0
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}
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}
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}
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private func wiggleLegs() {
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let target = CGFloat.random(in: 0.35...0.9)
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withAnimation(.easeInOut(duration: 0.14)) {
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self.legWiggle = target
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.22) {
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withAnimation(.easeOut(duration: 0.18)) { self.legWiggle = 0 }
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}
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}
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private func scurry() {
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let target = CGFloat.random(in: 0.7...1.0)
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withAnimation(.easeInOut(duration: 0.12)) {
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self.legWiggle = target
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self.wiggleOffset = CGFloat.random(in: -0.6...0.6)
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.18) {
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withAnimation(.easeOut(duration: 0.16)) {
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self.legWiggle = 0.25
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self.wiggleOffset = 0
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}
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}
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}
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private func wiggleEars() {
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let target = CGFloat.random(in: -1.2...1.2)
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withAnimation(.interpolatingSpring(stiffness: 260, damping: 19)) {
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self.earWiggle = target
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.32) {
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withAnimation(.interpolatingSpring(stiffness: 260, damping: 19)) { self.earWiggle = 0 }
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}
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}
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private func scheduleRandomTimers(from date: Date) {
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self.nextBlink = date.addingTimeInterval(Double.random(in: 3.5...8.5))
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self.nextWiggle = date.addingTimeInterval(Double.random(in: 6.5...14))
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self.nextLegWiggle = date.addingTimeInterval(Double.random(in: 5.0...11.0))
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self.nextEarWiggle = date.addingTimeInterval(Double.random(in: 7.0...14.0))
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}
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private var relayNeedsAttention: Bool {
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switch self.relayStatus {
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case .failed, .stopped:
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!self.isPaused
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case .starting, .restarting, .running:
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false
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}
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}
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private var relayBadgeColor: Color {
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switch self.relayStatus {
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case .failed: .red
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case .stopped: .orange
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default: .clear
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}
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}
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}
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enum CritterIconRenderer {
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private static let size = NSSize(width: 18, height: 16)
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static func makeIcon(
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blink: CGFloat,
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legWiggle: CGFloat = 0,
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earWiggle: CGFloat = 0,
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earScale: CGFloat = 1,
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earHoles: Bool = false) -> NSImage
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{
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let image = NSImage(size: size)
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image.lockFocus()
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defer { image.unlockFocus() }
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guard let ctx = NSGraphicsContext.current?.cgContext else { return image }
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let w = self.size.width
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let h = self.size.height
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let bodyW = w * 0.78
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let bodyH = h * 0.58
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let bodyX = (w - bodyW) / 2
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let bodyY = h * 0.36
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let bodyCorner = w * 0.09
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let earW = w * 0.22
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let earH = bodyH * 0.66 * earScale * (1 - 0.08 * abs(earWiggle))
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let earCorner = earW * 0.24
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let leftEarRect = CGRect(
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x: bodyX - earW * 0.55 + earWiggle,
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y: bodyY + bodyH * 0.08 + earWiggle * 0.4,
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width: earW,
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height: earH)
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let rightEarRect = CGRect(
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x: bodyX + bodyW - earW * 0.45 - earWiggle,
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y: bodyY + bodyH * 0.08 - earWiggle * 0.4,
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width: earW,
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height: earH)
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let legW = w * 0.11
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let legH = h * 0.26
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let legSpacing = w * 0.085
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let legsWidth = 4 * legW + 3 * legSpacing
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let legStartX = (w - legsWidth) / 2
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let legLift = legH * 0.35 * legWiggle
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let legYBase = bodyY - legH + h * 0.05
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let eyeOpen = max(0.05, 1 - blink)
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let eyeW = bodyW * 0.2
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let eyeH = bodyH * 0.26 * eyeOpen
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let eyeY = bodyY + bodyH * 0.56
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let eyeOffset = bodyW * 0.24
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ctx.setFillColor(NSColor.labelColor.cgColor)
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ctx.addPath(CGPath(
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roundedRect: CGRect(x: bodyX, y: bodyY, width: bodyW, height: bodyH),
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cornerWidth: bodyCorner,
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cornerHeight: bodyCorner,
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transform: nil))
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ctx.addPath(CGPath(
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roundedRect: leftEarRect,
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cornerWidth: earCorner,
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cornerHeight: earCorner,
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transform: nil))
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ctx.addPath(CGPath(
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roundedRect: rightEarRect,
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cornerWidth: earCorner,
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cornerHeight: earCorner,
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transform: nil))
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for i in 0..<4 {
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let x = legStartX + CGFloat(i) * (legW + legSpacing)
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let lift = (i % 2 == 0 ? legLift : -legLift)
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let rect = CGRect(x: x, y: legYBase + lift, width: legW, height: legH * (1 - 0.12 * legWiggle))
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ctx.addPath(CGPath(roundedRect: rect, cornerWidth: legW * 0.34, cornerHeight: legW * 0.34, transform: nil))
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}
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ctx.fillPath()
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ctx.saveGState()
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ctx.setBlendMode(.clear)
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let leftCenter = CGPoint(x: w / 2 - eyeOffset, y: eyeY)
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let rightCenter = CGPoint(x: w / 2 + eyeOffset, y: eyeY)
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if earHoles || earScale > 1.05 {
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let holeW = earW * 0.6
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let holeH = earH * 0.46
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let holeCorner = holeW * 0.34
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let leftHoleRect = CGRect(
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x: leftEarRect.midX - holeW / 2,
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y: leftEarRect.midY - holeH / 2 + earH * 0.04,
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width: holeW,
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height: holeH)
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let rightHoleRect = CGRect(
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x: rightEarRect.midX - holeW / 2,
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y: rightEarRect.midY - holeH / 2 + earH * 0.04,
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width: holeW,
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height: holeH)
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ctx.addPath(CGPath(
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roundedRect: leftHoleRect,
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cornerWidth: holeCorner,
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cornerHeight: holeCorner,
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transform: nil))
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ctx.addPath(CGPath(
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roundedRect: rightHoleRect,
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cornerWidth: holeCorner,
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cornerHeight: holeCorner,
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transform: nil))
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}
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let left = CGMutablePath()
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left.move(to: CGPoint(x: leftCenter.x - eyeW / 2, y: leftCenter.y - eyeH))
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left.addLine(to: CGPoint(x: leftCenter.x + eyeW / 2, y: leftCenter.y))
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left.addLine(to: CGPoint(x: leftCenter.x - eyeW / 2, y: leftCenter.y + eyeH))
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left.closeSubpath()
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let right = CGMutablePath()
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right.move(to: CGPoint(x: rightCenter.x + eyeW / 2, y: rightCenter.y - eyeH))
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right.addLine(to: CGPoint(x: rightCenter.x - eyeW / 2, y: rightCenter.y))
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right.addLine(to: CGPoint(x: rightCenter.x + eyeW / 2, y: rightCenter.y + eyeH))
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right.closeSubpath()
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ctx.addPath(left)
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ctx.addPath(right)
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ctx.fillPath()
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ctx.restoreGState()
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image.isTemplate = true
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return image
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}
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}
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@@ -1,4 +1,3 @@
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import AVFoundation
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import AppKit
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import AppKit
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import Darwin
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import Darwin
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import Foundation
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import Foundation
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@@ -6,7 +5,6 @@ import MenuBarExtraAccess
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import OSLog
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import OSLog
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import Security
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import Security
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import SwiftUI
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import SwiftUI
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import Network
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@main
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@main
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struct ClawdisApp: App {
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struct ClawdisApp: App {
|
||||||
@@ -54,617 +52,6 @@ struct ClawdisApp: App {
|
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}
|
}
|
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}
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}
|
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|
||||||
private struct MenuContent: View {
|
|
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@ObservedObject var state: AppState
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|
||||||
let updater: UpdaterProviding?
|
|
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@ObservedObject private var relayManager = RelayProcessManager.shared
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@ObservedObject private var healthStore = HealthStore.shared
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@ObservedObject private var heartbeatStore = HeartbeatStore.shared
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@ObservedObject private var controlChannel = ControlChannel.shared
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@Environment(\.openSettings) private var openSettings
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|
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@State private var availableMics: [AudioInputDevice] = []
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@State private var loadingMics = false
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|
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|
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var body: some View {
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|
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VStack(alignment: .leading, spacing: 8) {
|
|
||||||
Toggle(isOn: self.activeBinding) {
|
|
||||||
let label = self.state.connectionMode == .remote ? "Remote Clawdis Active" : "Clawdis Active"
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|
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Text(label)
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|
||||||
}
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|
||||||
self.statusRow
|
|
||||||
Toggle(isOn: self.heartbeatsBinding) { Text("Send Heartbeats") }
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|
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self.heartbeatStatusRow
|
|
||||||
Toggle(isOn: self.voiceWakeBinding) { Text("Voice Wake") }
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|
||||||
.disabled(!voiceWakeSupported)
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|
||||||
.opacity(voiceWakeSupported ? 1 : 0.5)
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|
||||||
if self.showVoiceWakeMicPicker {
|
|
||||||
self.voiceWakeMicMenu
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|
||||||
}
|
|
||||||
if AppStateStore.webChatEnabled {
|
|
||||||
Button("Open Chat") { WebChatManager.shared.show(sessionKey: self.primarySessionKey()) }
|
|
||||||
}
|
|
||||||
Divider()
|
|
||||||
Button("Settings…") { self.open(tab: .general) }
|
|
||||||
.keyboardShortcut(",", modifiers: [.command])
|
|
||||||
Button("About Clawdis") { self.open(tab: .about) }
|
|
||||||
if let updater, updater.isAvailable {
|
|
||||||
Button("Check for Updates…") { updater.checkForUpdates(nil) }
|
|
||||||
}
|
|
||||||
Divider()
|
|
||||||
Button("Quit") { NSApplication.shared.terminate(nil) }
|
|
||||||
}
|
|
||||||
.task(id: self.state.swabbleEnabled) {
|
|
||||||
if self.state.swabbleEnabled {
|
|
||||||
await self.loadMicrophones(force: true)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
.task {
|
|
||||||
VoicePushToTalkHotkey.shared.setEnabled(voiceWakeSupported && self.state.voicePushToTalkEnabled)
|
|
||||||
}
|
|
||||||
.onChange(of: self.state.voicePushToTalkEnabled) { _, enabled in
|
|
||||||
VoicePushToTalkHotkey.shared.setEnabled(voiceWakeSupported && enabled)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private func open(tab: SettingsTab) {
|
|
||||||
SettingsTabRouter.request(tab)
|
|
||||||
NSApp.activate(ignoringOtherApps: true)
|
|
||||||
self.openSettings()
|
|
||||||
NotificationCenter.default.post(name: .clawdisSelectSettingsTab, object: tab)
|
|
||||||
}
|
|
||||||
|
|
||||||
private var statusRow: some View {
|
|
||||||
let health = self.healthStore.state
|
|
||||||
let isRefreshing = self.healthStore.isRefreshing
|
|
||||||
let lastAge = self.healthStore.lastSuccess.map { age(from: $0) }
|
|
||||||
|
|
||||||
let label: String
|
|
||||||
let color: Color
|
|
||||||
|
|
||||||
if isRefreshing {
|
|
||||||
// Prefer health while the probe is running.
|
|
||||||
label = "Health check running…"
|
|
||||||
color = health.tint
|
|
||||||
} else {
|
|
||||||
// Show last health result + age; relay is implicit when healthy.
|
|
||||||
switch health {
|
|
||||||
case .ok:
|
|
||||||
let ageText = lastAge.map { " · checked \($0)" } ?? ""
|
|
||||||
label = "Health ok\(ageText)"
|
|
||||||
color = .green
|
|
||||||
case .linkingNeeded:
|
|
||||||
label = "Health: login required"
|
|
||||||
color = .red
|
|
||||||
case let .degraded(reason):
|
|
||||||
let ageText = lastAge.map { " · checked \($0)" } ?? ""
|
|
||||||
label = "Health degraded: \(reason)\(ageText)"
|
|
||||||
color = .orange
|
|
||||||
case .unknown:
|
|
||||||
label = "Health pending"
|
|
||||||
color = .secondary
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return HStack(spacing: 8) {
|
|
||||||
Circle()
|
|
||||||
.fill(color)
|
|
||||||
.frame(width: 8, height: 8)
|
|
||||||
Text(label)
|
|
||||||
.font(.caption.weight(.semibold))
|
|
||||||
.foregroundStyle(.primary)
|
|
||||||
}
|
|
||||||
.padding(.vertical, 4)
|
|
||||||
}
|
|
||||||
|
|
||||||
private func relayLabel(_ status: RelayProcessManager.Status) -> String {
|
|
||||||
switch status {
|
|
||||||
case .running: "Running"
|
|
||||||
case .starting: "Starting…"
|
|
||||||
case .restarting: "Restarting…"
|
|
||||||
case let .failed(reason): "Failed: \(reason)"
|
|
||||||
case .stopped: "Stopped"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private func statusColor(_ status: RelayProcessManager.Status) -> Color {
|
|
||||||
switch status {
|
|
||||||
case .running: .green
|
|
||||||
case .starting, .restarting: .orange
|
|
||||||
case .failed: .red
|
|
||||||
case .stopped: .secondary
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private var heartbeatStatusRow: some View {
|
|
||||||
let label: String
|
|
||||||
let color: Color
|
|
||||||
|
|
||||||
if case .degraded = self.controlChannel.state {
|
|
||||||
label = "Control channel disconnected"
|
|
||||||
color = .red
|
|
||||||
} else if let evt = self.heartbeatStore.lastEvent {
|
|
||||||
let ageText = age(from: Date(timeIntervalSince1970: evt.ts / 1000))
|
|
||||||
switch evt.status {
|
|
||||||
case "sent":
|
|
||||||
label = "Last heartbeat sent · \(ageText)"
|
|
||||||
color = .blue
|
|
||||||
case "ok-empty", "ok-token":
|
|
||||||
label = "Heartbeat ok · \(ageText)"
|
|
||||||
color = .green
|
|
||||||
case "skipped":
|
|
||||||
label = "Heartbeat skipped · \(ageText)"
|
|
||||||
color = .secondary
|
|
||||||
case "failed":
|
|
||||||
label = "Heartbeat failed · \(ageText)"
|
|
||||||
color = .red
|
|
||||||
default:
|
|
||||||
label = "Heartbeat · \(ageText)"
|
|
||||||
color = .secondary
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
label = "No heartbeat yet"
|
|
||||||
color = .secondary
|
|
||||||
}
|
|
||||||
|
|
||||||
return HStack(spacing: 8) {
|
|
||||||
Circle()
|
|
||||||
.fill(color)
|
|
||||||
.frame(width: 8, height: 8)
|
|
||||||
Text(label)
|
|
||||||
.font(.caption.weight(.semibold))
|
|
||||||
.foregroundStyle(.primary)
|
|
||||||
}
|
|
||||||
.padding(.vertical, 2)
|
|
||||||
}
|
|
||||||
|
|
||||||
private var activeBinding: Binding<Bool> {
|
|
||||||
Binding(get: { !self.state.isPaused }, set: { self.state.isPaused = !$0 })
|
|
||||||
}
|
|
||||||
|
|
||||||
private var heartbeatsBinding: Binding<Bool> {
|
|
||||||
Binding(get: { self.state.heartbeatsEnabled }, set: { self.state.heartbeatsEnabled = $0 })
|
|
||||||
}
|
|
||||||
|
|
||||||
private var voiceWakeBinding: Binding<Bool> {
|
|
||||||
Binding(
|
|
||||||
get: { self.state.swabbleEnabled },
|
|
||||||
set: { newValue in
|
|
||||||
Task { await self.state.setVoiceWakeEnabled(newValue) }
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
private var showVoiceWakeMicPicker: Bool {
|
|
||||||
voiceWakeSupported && self.state.swabbleEnabled
|
|
||||||
}
|
|
||||||
|
|
||||||
private var voiceWakeMicMenu: some View {
|
|
||||||
Menu {
|
|
||||||
self.microphoneMenuItems
|
|
||||||
|
|
||||||
if self.loadingMics {
|
|
||||||
Divider()
|
|
||||||
Label("Refreshing microphones…", systemImage: "arrow.triangle.2.circlepath")
|
|
||||||
.labelStyle(.titleOnly)
|
|
||||||
.foregroundStyle(.secondary)
|
|
||||||
.disabled(true)
|
|
||||||
}
|
|
||||||
} label: {
|
|
||||||
HStack {
|
|
||||||
Text("Microphone")
|
|
||||||
Spacer()
|
|
||||||
Text(self.selectedMicLabel)
|
|
||||||
.foregroundStyle(.secondary)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
.task { await self.loadMicrophones() }
|
|
||||||
}
|
|
||||||
|
|
||||||
private var selectedMicLabel: String {
|
|
||||||
if self.state.voiceWakeMicID.isEmpty { return self.defaultMicLabel }
|
|
||||||
if let match = self.availableMics.first(where: { $0.uid == self.state.voiceWakeMicID }) {
|
|
||||||
return match.name
|
|
||||||
}
|
|
||||||
return "Unavailable"
|
|
||||||
}
|
|
||||||
|
|
||||||
private var microphoneMenuItems: some View {
|
|
||||||
Group {
|
|
||||||
Button {
|
|
||||||
self.state.voiceWakeMicID = ""
|
|
||||||
} label: {
|
|
||||||
Label(self.defaultMicLabel, systemImage: self.state.voiceWakeMicID.isEmpty ? "checkmark" : "")
|
|
||||||
.labelStyle(.titleAndIcon)
|
|
||||||
}
|
|
||||||
.buttonStyle(.plain)
|
|
||||||
|
|
||||||
ForEach(self.availableMics) { mic in
|
|
||||||
Button {
|
|
||||||
self.state.voiceWakeMicID = mic.uid
|
|
||||||
} label: {
|
|
||||||
Label(mic.name, systemImage: self.state.voiceWakeMicID == mic.uid ? "checkmark" : "")
|
|
||||||
.labelStyle(.titleAndIcon)
|
|
||||||
}
|
|
||||||
.buttonStyle(.plain)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private var defaultMicLabel: String {
|
|
||||||
if let host = Host.current().localizedName, !host.isEmpty {
|
|
||||||
return "Auto-detect (\(host))"
|
|
||||||
}
|
|
||||||
return "System default"
|
|
||||||
}
|
|
||||||
|
|
||||||
@MainActor
|
|
||||||
private func loadMicrophones(force: Bool = false) async {
|
|
||||||
guard self.showVoiceWakeMicPicker else {
|
|
||||||
self.availableMics = []
|
|
||||||
self.loadingMics = false
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if !force, !self.availableMics.isEmpty { return }
|
|
||||||
self.loadingMics = true
|
|
||||||
let discovery = AVCaptureDevice.DiscoverySession(
|
|
||||||
deviceTypes: [.external, .microphone],
|
|
||||||
mediaType: .audio,
|
|
||||||
position: .unspecified)
|
|
||||||
self.availableMics = discovery.devices
|
|
||||||
.sorted { lhs, rhs in
|
|
||||||
lhs.localizedName.localizedCaseInsensitiveCompare(rhs.localizedName) == .orderedAscending
|
|
||||||
}
|
|
||||||
.map { AudioInputDevice(uid: $0.uniqueID, name: $0.localizedName) }
|
|
||||||
self.loadingMics = false
|
|
||||||
}
|
|
||||||
|
|
||||||
private func primarySessionKey() -> String {
|
|
||||||
// Prefer canonical main session; fall back to most recent.
|
|
||||||
let storePath = SessionLoader.defaultStorePath
|
|
||||||
if let data = try? Data(contentsOf: URL(fileURLWithPath: storePath)),
|
|
||||||
let decoded = try? JSONDecoder().decode([String: SessionEntryRecord].self, from: data)
|
|
||||||
{
|
|
||||||
if decoded.keys.contains("main") { return "main" }
|
|
||||||
|
|
||||||
let sorted = decoded.sorted { a, b -> Bool in
|
|
||||||
let lhs = a.value.updatedAt ?? 0
|
|
||||||
let rhs = b.value.updatedAt ?? 0
|
|
||||||
return lhs > rhs
|
|
||||||
}
|
|
||||||
if let first = sorted.first { return first.key }
|
|
||||||
}
|
|
||||||
return "+1003"
|
|
||||||
}
|
|
||||||
|
|
||||||
private struct AudioInputDevice: Identifiable, Equatable {
|
|
||||||
let uid: String
|
|
||||||
let name: String
|
|
||||||
var id: String { self.uid }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private struct CritterStatusLabel: View {
|
|
||||||
var isPaused: Bool
|
|
||||||
var isWorking: Bool
|
|
||||||
var earBoostActive: Bool
|
|
||||||
var blinkTick: Int
|
|
||||||
var sendCelebrationTick: Int
|
|
||||||
var relayStatus: RelayProcessManager.Status
|
|
||||||
var animationsEnabled: Bool
|
|
||||||
|
|
||||||
@State private var blinkAmount: CGFloat = 0
|
|
||||||
@State private var nextBlink = Date().addingTimeInterval(Double.random(in: 3.5...8.5))
|
|
||||||
@State private var wiggleAngle: Double = 0
|
|
||||||
@State private var wiggleOffset: CGFloat = 0
|
|
||||||
@State private var nextWiggle = Date().addingTimeInterval(Double.random(in: 6.5...14))
|
|
||||||
@State private var legWiggle: CGFloat = 0
|
|
||||||
@State private var nextLegWiggle = Date().addingTimeInterval(Double.random(in: 5.0...11.0))
|
|
||||||
@State private var earWiggle: CGFloat = 0
|
|
||||||
@State private var nextEarWiggle = Date().addingTimeInterval(Double.random(in: 7.0...14.0))
|
|
||||||
private let ticker = Timer.publish(every: 0.35, on: .main, in: .common).autoconnect()
|
|
||||||
|
|
||||||
var body: some View {
|
|
||||||
ZStack(alignment: .bottomTrailing) {
|
|
||||||
Group {
|
|
||||||
if self.isPaused {
|
|
||||||
Image(nsImage: CritterIconRenderer.makeIcon(blink: 0))
|
|
||||||
.frame(width: 18, height: 16)
|
|
||||||
} else {
|
|
||||||
Image(nsImage: CritterIconRenderer.makeIcon(
|
|
||||||
blink: self.blinkAmount,
|
|
||||||
legWiggle: max(self.legWiggle, self.isWorking ? 0.6 : 0),
|
|
||||||
earWiggle: self.earWiggle,
|
|
||||||
earScale: self.earBoostActive ? 1.9 : 1.0,
|
|
||||||
earHoles: self.earBoostActive))
|
|
||||||
.frame(width: 18, height: 16)
|
|
||||||
.rotationEffect(.degrees(self.wiggleAngle), anchor: .center)
|
|
||||||
.offset(x: self.wiggleOffset)
|
|
||||||
.onReceive(self.ticker) { now in
|
|
||||||
guard self.animationsEnabled, !self.earBoostActive else {
|
|
||||||
self.resetMotion()
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if now >= self.nextBlink {
|
|
||||||
self.blink()
|
|
||||||
self.nextBlink = now.addingTimeInterval(Double.random(in: 3.5...8.5))
|
|
||||||
}
|
|
||||||
|
|
||||||
if now >= self.nextWiggle {
|
|
||||||
self.wiggle()
|
|
||||||
self.nextWiggle = now.addingTimeInterval(Double.random(in: 6.5...14))
|
|
||||||
}
|
|
||||||
|
|
||||||
if now >= self.nextLegWiggle {
|
|
||||||
self.wiggleLegs()
|
|
||||||
self.nextLegWiggle = now.addingTimeInterval(Double.random(in: 5.0...11.0))
|
|
||||||
}
|
|
||||||
|
|
||||||
if now >= self.nextEarWiggle {
|
|
||||||
self.wiggleEars()
|
|
||||||
self.nextEarWiggle = now.addingTimeInterval(Double.random(in: 7.0...14.0))
|
|
||||||
}
|
|
||||||
|
|
||||||
if self.isWorking {
|
|
||||||
self.scurry()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
.onChange(of: self.isPaused) { _, _ in self.resetMotion() }
|
|
||||||
.onChange(of: self.blinkTick) { _, _ in
|
|
||||||
guard !self.earBoostActive else { return }
|
|
||||||
self.blink()
|
|
||||||
}
|
|
||||||
.onChange(of: self.sendCelebrationTick) { _, _ in
|
|
||||||
guard !self.earBoostActive else { return }
|
|
||||||
self.wiggleLegs()
|
|
||||||
}
|
|
||||||
.onChange(of: self.animationsEnabled) { _, enabled in
|
|
||||||
if enabled {
|
|
||||||
self.scheduleRandomTimers(from: Date())
|
|
||||||
} else {
|
|
||||||
self.resetMotion()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
.onChange(of: self.earBoostActive) { _, active in
|
|
||||||
if active {
|
|
||||||
self.resetMotion()
|
|
||||||
} else if self.animationsEnabled {
|
|
||||||
self.scheduleRandomTimers(from: Date())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if self.relayNeedsAttention {
|
|
||||||
Circle()
|
|
||||||
.fill(self.relayBadgeColor)
|
|
||||||
.frame(width: 8, height: 8)
|
|
||||||
.offset(x: 4, y: 4)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private func resetMotion() {
|
|
||||||
self.blinkAmount = 0
|
|
||||||
self.wiggleAngle = 0
|
|
||||||
self.wiggleOffset = 0
|
|
||||||
self.legWiggle = 0
|
|
||||||
self.earWiggle = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
private func blink() {
|
|
||||||
withAnimation(.easeInOut(duration: 0.08)) { self.blinkAmount = 1 }
|
|
||||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.16) {
|
|
||||||
withAnimation(.easeOut(duration: 0.12)) { self.blinkAmount = 0 }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private func wiggle() {
|
|
||||||
let targetAngle = Double.random(in: -4.5...4.5)
|
|
||||||
let targetOffset = CGFloat.random(in: -0.5...0.5)
|
|
||||||
withAnimation(.interpolatingSpring(stiffness: 220, damping: 18)) {
|
|
||||||
self.wiggleAngle = targetAngle
|
|
||||||
self.wiggleOffset = targetOffset
|
|
||||||
}
|
|
||||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.36) {
|
|
||||||
withAnimation(.interpolatingSpring(stiffness: 220, damping: 18)) {
|
|
||||||
self.wiggleAngle = 0
|
|
||||||
self.wiggleOffset = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private func wiggleLegs() {
|
|
||||||
let target = CGFloat.random(in: 0.35...0.9)
|
|
||||||
withAnimation(.easeInOut(duration: 0.14)) {
|
|
||||||
self.legWiggle = target
|
|
||||||
}
|
|
||||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.22) {
|
|
||||||
withAnimation(.easeOut(duration: 0.18)) { self.legWiggle = 0 }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private func scurry() {
|
|
||||||
let target = CGFloat.random(in: 0.7...1.0)
|
|
||||||
withAnimation(.easeInOut(duration: 0.12)) {
|
|
||||||
self.legWiggle = target
|
|
||||||
self.wiggleOffset = CGFloat.random(in: -0.6...0.6)
|
|
||||||
}
|
|
||||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.18) {
|
|
||||||
withAnimation(.easeOut(duration: 0.16)) {
|
|
||||||
self.legWiggle = 0.25
|
|
||||||
self.wiggleOffset = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private func wiggleEars() {
|
|
||||||
let target = CGFloat.random(in: -1.2...1.2)
|
|
||||||
withAnimation(.interpolatingSpring(stiffness: 260, damping: 19)) {
|
|
||||||
self.earWiggle = target
|
|
||||||
}
|
|
||||||
DispatchQueue.main.asyncAfter(deadline: .now() + 0.32) {
|
|
||||||
withAnimation(.interpolatingSpring(stiffness: 260, damping: 19)) { self.earWiggle = 0 }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private func scheduleRandomTimers(from date: Date) {
|
|
||||||
self.nextBlink = date.addingTimeInterval(Double.random(in: 3.5...8.5))
|
|
||||||
self.nextWiggle = date.addingTimeInterval(Double.random(in: 6.5...14))
|
|
||||||
self.nextLegWiggle = date.addingTimeInterval(Double.random(in: 5.0...11.0))
|
|
||||||
self.nextEarWiggle = date.addingTimeInterval(Double.random(in: 7.0...14.0))
|
|
||||||
}
|
|
||||||
|
|
||||||
private var relayNeedsAttention: Bool {
|
|
||||||
switch self.relayStatus {
|
|
||||||
case .failed, .stopped:
|
|
||||||
!self.isPaused
|
|
||||||
case .starting, .restarting, .running:
|
|
||||||
false
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private var relayBadgeColor: Color {
|
|
||||||
switch self.relayStatus {
|
|
||||||
case .failed: .red
|
|
||||||
case .stopped: .orange
|
|
||||||
default: .clear
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
enum CritterIconRenderer {
|
|
||||||
private static let size = NSSize(width: 18, height: 16)
|
|
||||||
|
|
||||||
static func makeIcon(
|
|
||||||
blink: CGFloat,
|
|
||||||
legWiggle: CGFloat = 0,
|
|
||||||
earWiggle: CGFloat = 0,
|
|
||||||
earScale: CGFloat = 1,
|
|
||||||
earHoles: Bool = false) -> NSImage
|
|
||||||
{
|
|
||||||
let image = NSImage(size: size)
|
|
||||||
image.lockFocus()
|
|
||||||
defer { image.unlockFocus() }
|
|
||||||
|
|
||||||
guard let ctx = NSGraphicsContext.current?.cgContext else { return image }
|
|
||||||
|
|
||||||
let w = self.size.width
|
|
||||||
let h = self.size.height
|
|
||||||
|
|
||||||
let bodyW = w * 0.78
|
|
||||||
let bodyH = h * 0.58
|
|
||||||
let bodyX = (w - bodyW) / 2
|
|
||||||
let bodyY = h * 0.36
|
|
||||||
let bodyCorner = w * 0.09
|
|
||||||
|
|
||||||
let earW = w * 0.22
|
|
||||||
let earH = bodyH * 0.66 * earScale * (1 - 0.08 * abs(earWiggle))
|
|
||||||
let earCorner = earW * 0.24
|
|
||||||
let leftEarRect = CGRect(
|
|
||||||
x: bodyX - earW * 0.55 + earWiggle,
|
|
||||||
y: bodyY + bodyH * 0.08 + earWiggle * 0.4,
|
|
||||||
width: earW,
|
|
||||||
height: earH)
|
|
||||||
let rightEarRect = CGRect(
|
|
||||||
x: bodyX + bodyW - earW * 0.45 - earWiggle,
|
|
||||||
y: bodyY + bodyH * 0.08 - earWiggle * 0.4,
|
|
||||||
width: earW,
|
|
||||||
height: earH)
|
|
||||||
|
|
||||||
let legW = w * 0.11
|
|
||||||
let legH = h * 0.26
|
|
||||||
let legSpacing = w * 0.085
|
|
||||||
let legsWidth = 4 * legW + 3 * legSpacing
|
|
||||||
let legStartX = (w - legsWidth) / 2
|
|
||||||
let legLift = legH * 0.35 * legWiggle
|
|
||||||
let legYBase = bodyY - legH + h * 0.05
|
|
||||||
|
|
||||||
let eyeOpen = max(0.05, 1 - blink)
|
|
||||||
let eyeW = bodyW * 0.2
|
|
||||||
let eyeH = bodyH * 0.26 * eyeOpen
|
|
||||||
let eyeY = bodyY + bodyH * 0.56
|
|
||||||
let eyeOffset = bodyW * 0.24
|
|
||||||
|
|
||||||
ctx.setFillColor(NSColor.labelColor.cgColor)
|
|
||||||
|
|
||||||
ctx.addPath(CGPath(
|
|
||||||
roundedRect: CGRect(x: bodyX, y: bodyY, width: bodyW, height: bodyH),
|
|
||||||
cornerWidth: bodyCorner,
|
|
||||||
cornerHeight: bodyCorner,
|
|
||||||
transform: nil))
|
|
||||||
ctx.addPath(CGPath(
|
|
||||||
roundedRect: leftEarRect,
|
|
||||||
cornerWidth: earCorner,
|
|
||||||
cornerHeight: earCorner,
|
|
||||||
transform: nil))
|
|
||||||
ctx.addPath(CGPath(
|
|
||||||
roundedRect: rightEarRect,
|
|
||||||
cornerWidth: earCorner,
|
|
||||||
cornerHeight: earCorner,
|
|
||||||
transform: nil))
|
|
||||||
for i in 0..<4 {
|
|
||||||
let x = legStartX + CGFloat(i) * (legW + legSpacing)
|
|
||||||
let lift = (i % 2 == 0 ? legLift : -legLift)
|
|
||||||
let rect = CGRect(x: x, y: legYBase + lift, width: legW, height: legH * (1 - 0.12 * legWiggle))
|
|
||||||
ctx.addPath(CGPath(roundedRect: rect, cornerWidth: legW * 0.34, cornerHeight: legW * 0.34, transform: nil))
|
|
||||||
}
|
|
||||||
ctx.fillPath()
|
|
||||||
|
|
||||||
ctx.saveGState()
|
|
||||||
ctx.setBlendMode(.clear)
|
|
||||||
|
|
||||||
let leftCenter = CGPoint(x: w / 2 - eyeOffset, y: eyeY)
|
|
||||||
let rightCenter = CGPoint(x: w / 2 + eyeOffset, y: eyeY)
|
|
||||||
|
|
||||||
if earHoles || earScale > 1.05 {
|
|
||||||
let holeW = earW * 0.6
|
|
||||||
let holeH = earH * 0.46
|
|
||||||
let holeCorner = holeW * 0.34
|
|
||||||
let leftHoleRect = CGRect(
|
|
||||||
x: leftEarRect.midX - holeW / 2,
|
|
||||||
y: leftEarRect.midY - holeH / 2 + earH * 0.04,
|
|
||||||
width: holeW,
|
|
||||||
height: holeH)
|
|
||||||
let rightHoleRect = CGRect(
|
|
||||||
x: rightEarRect.midX - holeW / 2,
|
|
||||||
y: rightEarRect.midY - holeH / 2 + earH * 0.04,
|
|
||||||
width: holeW,
|
|
||||||
height: holeH)
|
|
||||||
|
|
||||||
ctx.addPath(CGPath(
|
|
||||||
roundedRect: leftHoleRect,
|
|
||||||
cornerWidth: holeCorner,
|
|
||||||
cornerHeight: holeCorner,
|
|
||||||
transform: nil))
|
|
||||||
ctx.addPath(CGPath(
|
|
||||||
roundedRect: rightHoleRect,
|
|
||||||
cornerWidth: holeCorner,
|
|
||||||
cornerHeight: holeCorner,
|
|
||||||
transform: nil))
|
|
||||||
}
|
|
||||||
|
|
||||||
let left = CGMutablePath()
|
|
||||||
left.move(to: CGPoint(x: leftCenter.x - eyeW / 2, y: leftCenter.y - eyeH))
|
|
||||||
left.addLine(to: CGPoint(x: leftCenter.x + eyeW / 2, y: leftCenter.y))
|
|
||||||
left.addLine(to: CGPoint(x: leftCenter.x - eyeW / 2, y: leftCenter.y + eyeH))
|
|
||||||
left.closeSubpath()
|
|
||||||
|
|
||||||
let right = CGMutablePath()
|
|
||||||
right.move(to: CGPoint(x: rightCenter.x + eyeW / 2, y: rightCenter.y - eyeH))
|
|
||||||
right.addLine(to: CGPoint(x: rightCenter.x - eyeW / 2, y: rightCenter.y))
|
|
||||||
right.addLine(to: CGPoint(x: rightCenter.x + eyeW / 2, y: rightCenter.y + eyeH))
|
|
||||||
right.closeSubpath()
|
|
||||||
|
|
||||||
ctx.addPath(left)
|
|
||||||
ctx.addPath(right)
|
|
||||||
ctx.fillPath()
|
|
||||||
ctx.restoreGState()
|
|
||||||
|
|
||||||
image.isTemplate = true
|
|
||||||
return image
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
final class AppDelegate: NSObject, NSApplicationDelegate, NSXPCListenerDelegate {
|
final class AppDelegate: NSObject, NSApplicationDelegate, NSXPCListenerDelegate {
|
||||||
private var listener: NSXPCListener?
|
private var listener: NSXPCListener?
|
||||||
private var state: AppState?
|
private var state: AppState?
|
||||||
|
|||||||
272
apps/macos/Sources/Clawdis/MenuContentView.swift
Normal file
272
apps/macos/Sources/Clawdis/MenuContentView.swift
Normal file
@@ -0,0 +1,272 @@
|
|||||||
|
import AppKit
|
||||||
|
import AVFoundation
|
||||||
|
import Foundation
|
||||||
|
import SwiftUI
|
||||||
|
|
||||||
|
/// Menu contents for the Clawdis menu bar extra.
|
||||||
|
struct MenuContent: View {
|
||||||
|
@ObservedObject var state: AppState
|
||||||
|
let updater: UpdaterProviding?
|
||||||
|
@ObservedObject private var relayManager = RelayProcessManager.shared
|
||||||
|
@ObservedObject private var healthStore = HealthStore.shared
|
||||||
|
@ObservedObject private var heartbeatStore = HeartbeatStore.shared
|
||||||
|
@ObservedObject private var controlChannel = ControlChannel.shared
|
||||||
|
@Environment(\.openSettings) private var openSettings
|
||||||
|
@State private var availableMics: [AudioInputDevice] = []
|
||||||
|
@State private var loadingMics = false
|
||||||
|
|
||||||
|
var body: some View {
|
||||||
|
VStack(alignment: .leading, spacing: 8) {
|
||||||
|
Toggle(isOn: self.activeBinding) {
|
||||||
|
let label = self.state.connectionMode == .remote ? "Remote Clawdis Active" : "Clawdis Active"
|
||||||
|
Text(label)
|
||||||
|
}
|
||||||
|
self.statusRow
|
||||||
|
Toggle(isOn: self.heartbeatsBinding) { Text("Send Heartbeats") }
|
||||||
|
self.heartbeatStatusRow
|
||||||
|
Toggle(isOn: self.voiceWakeBinding) { Text("Voice Wake") }
|
||||||
|
.disabled(!voiceWakeSupported)
|
||||||
|
.opacity(voiceWakeSupported ? 1 : 0.5)
|
||||||
|
if self.showVoiceWakeMicPicker {
|
||||||
|
self.voiceWakeMicMenu
|
||||||
|
}
|
||||||
|
if AppStateStore.webChatEnabled {
|
||||||
|
Button("Open Chat") { WebChatManager.shared.show(sessionKey: self.primarySessionKey()) }
|
||||||
|
}
|
||||||
|
Divider()
|
||||||
|
Button("Settings…") { self.open(tab: .general) }
|
||||||
|
.keyboardShortcut(",", modifiers: [.command])
|
||||||
|
Button("About Clawdis") { self.open(tab: .about) }
|
||||||
|
if let updater, updater.isAvailable {
|
||||||
|
Button("Check for Updates…") { updater.checkForUpdates(nil) }
|
||||||
|
}
|
||||||
|
Divider()
|
||||||
|
Button("Quit") { NSApplication.shared.terminate(nil) }
|
||||||
|
}
|
||||||
|
.task(id: self.state.swabbleEnabled) {
|
||||||
|
if self.state.swabbleEnabled {
|
||||||
|
await self.loadMicrophones(force: true)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.task {
|
||||||
|
VoicePushToTalkHotkey.shared.setEnabled(voiceWakeSupported && self.state.voicePushToTalkEnabled)
|
||||||
|
}
|
||||||
|
.onChange(of: self.state.voicePushToTalkEnabled) { _, enabled in
|
||||||
|
VoicePushToTalkHotkey.shared.setEnabled(voiceWakeSupported && enabled)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private func open(tab: SettingsTab) {
|
||||||
|
SettingsTabRouter.request(tab)
|
||||||
|
NSApp.activate(ignoringOtherApps: true)
|
||||||
|
self.openSettings()
|
||||||
|
NotificationCenter.default.post(name: .clawdisSelectSettingsTab, object: tab)
|
||||||
|
}
|
||||||
|
|
||||||
|
private var statusRow: some View {
|
||||||
|
let health = self.healthStore.state
|
||||||
|
let isRefreshing = self.healthStore.isRefreshing
|
||||||
|
let lastAge = self.healthStore.lastSuccess.map { age(from: $0) }
|
||||||
|
|
||||||
|
let label: String
|
||||||
|
let color: Color
|
||||||
|
|
||||||
|
if isRefreshing {
|
||||||
|
label = "Health check running…"
|
||||||
|
color = health.tint
|
||||||
|
} else {
|
||||||
|
switch health {
|
||||||
|
case .ok:
|
||||||
|
let ageText = lastAge.map { " · checked \($0)" } ?? ""
|
||||||
|
label = "Health ok\(ageText)"
|
||||||
|
color = .green
|
||||||
|
case .linkingNeeded:
|
||||||
|
label = "Health: login required"
|
||||||
|
color = .red
|
||||||
|
case let .degraded(reason):
|
||||||
|
let ageText = lastAge.map { " · checked \($0)" } ?? ""
|
||||||
|
label = "Health degraded: \(reason)\(ageText)"
|
||||||
|
color = .orange
|
||||||
|
case .unknown:
|
||||||
|
label = "Health pending"
|
||||||
|
color = .secondary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return HStack(spacing: 8) {
|
||||||
|
Circle()
|
||||||
|
.fill(color)
|
||||||
|
.frame(width: 8, height: 8)
|
||||||
|
Text(label)
|
||||||
|
.font(.caption.weight(.semibold))
|
||||||
|
.foregroundStyle(.primary)
|
||||||
|
}
|
||||||
|
.padding(.vertical, 4)
|
||||||
|
}
|
||||||
|
|
||||||
|
private var heartbeatStatusRow: some View {
|
||||||
|
let label: String
|
||||||
|
let color: Color
|
||||||
|
|
||||||
|
if case .degraded = self.controlChannel.state {
|
||||||
|
label = "Control channel disconnected"
|
||||||
|
color = .red
|
||||||
|
} else if let evt = self.heartbeatStore.lastEvent {
|
||||||
|
let ageText = age(from: Date(timeIntervalSince1970: evt.ts / 1000))
|
||||||
|
switch evt.status {
|
||||||
|
case "sent":
|
||||||
|
label = "Last heartbeat sent · \(ageText)"
|
||||||
|
color = .blue
|
||||||
|
case "ok-empty", "ok-token":
|
||||||
|
label = "Heartbeat ok · \(ageText)"
|
||||||
|
color = .green
|
||||||
|
case "skipped":
|
||||||
|
label = "Heartbeat skipped · \(ageText)"
|
||||||
|
color = .secondary
|
||||||
|
case "failed":
|
||||||
|
label = "Heartbeat failed · \(ageText)"
|
||||||
|
color = .red
|
||||||
|
default:
|
||||||
|
label = "Heartbeat · \(ageText)"
|
||||||
|
color = .secondary
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
label = "No heartbeat yet"
|
||||||
|
color = .secondary
|
||||||
|
}
|
||||||
|
|
||||||
|
return HStack(spacing: 8) {
|
||||||
|
Circle()
|
||||||
|
.fill(color)
|
||||||
|
.frame(width: 8, height: 8)
|
||||||
|
Text(label)
|
||||||
|
.font(.caption.weight(.semibold))
|
||||||
|
.foregroundStyle(.primary)
|
||||||
|
}
|
||||||
|
.padding(.vertical, 2)
|
||||||
|
}
|
||||||
|
|
||||||
|
private var activeBinding: Binding<Bool> {
|
||||||
|
Binding(get: { !self.state.isPaused }, set: { self.state.isPaused = !$0 })
|
||||||
|
}
|
||||||
|
|
||||||
|
private var heartbeatsBinding: Binding<Bool> {
|
||||||
|
Binding(get: { self.state.heartbeatsEnabled }, set: { self.state.heartbeatsEnabled = $0 })
|
||||||
|
}
|
||||||
|
|
||||||
|
private var voiceWakeBinding: Binding<Bool> {
|
||||||
|
Binding(
|
||||||
|
get: { self.state.swabbleEnabled },
|
||||||
|
set: { newValue in
|
||||||
|
Task { await self.state.setVoiceWakeEnabled(newValue) }
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
private var showVoiceWakeMicPicker: Bool {
|
||||||
|
voiceWakeSupported && self.state.swabbleEnabled
|
||||||
|
}
|
||||||
|
|
||||||
|
private var voiceWakeMicMenu: some View {
|
||||||
|
Menu {
|
||||||
|
self.microphoneMenuItems
|
||||||
|
|
||||||
|
if self.loadingMics {
|
||||||
|
Divider()
|
||||||
|
Label("Refreshing microphones…", systemImage: "arrow.triangle.2.circlepath")
|
||||||
|
.labelStyle(.titleOnly)
|
||||||
|
.foregroundStyle(.secondary)
|
||||||
|
.disabled(true)
|
||||||
|
}
|
||||||
|
} label: {
|
||||||
|
HStack {
|
||||||
|
Text("Microphone")
|
||||||
|
Spacer()
|
||||||
|
Text(self.selectedMicLabel)
|
||||||
|
.foregroundStyle(.secondary)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.task { await self.loadMicrophones() }
|
||||||
|
}
|
||||||
|
|
||||||
|
private var selectedMicLabel: String {
|
||||||
|
if self.state.voiceWakeMicID.isEmpty { return self.defaultMicLabel }
|
||||||
|
if let match = self.availableMics.first(where: { $0.uid == self.state.voiceWakeMicID }) {
|
||||||
|
return match.name
|
||||||
|
}
|
||||||
|
return "Unavailable"
|
||||||
|
}
|
||||||
|
|
||||||
|
private var microphoneMenuItems: some View {
|
||||||
|
Group {
|
||||||
|
Button {
|
||||||
|
self.state.voiceWakeMicID = ""
|
||||||
|
} label: {
|
||||||
|
Label(self.defaultMicLabel, systemImage: self.state.voiceWakeMicID.isEmpty ? "checkmark" : "")
|
||||||
|
.labelStyle(.titleAndIcon)
|
||||||
|
}
|
||||||
|
.buttonStyle(.plain)
|
||||||
|
|
||||||
|
ForEach(self.availableMics) { mic in
|
||||||
|
Button {
|
||||||
|
self.state.voiceWakeMicID = mic.uid
|
||||||
|
} label: {
|
||||||
|
Label(mic.name, systemImage: self.state.voiceWakeMicID == mic.uid ? "checkmark" : "")
|
||||||
|
.labelStyle(.titleAndIcon)
|
||||||
|
}
|
||||||
|
.buttonStyle(.plain)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private var defaultMicLabel: String {
|
||||||
|
if let host = Host.current().localizedName, !host.isEmpty {
|
||||||
|
return "Auto-detect (\(host))"
|
||||||
|
}
|
||||||
|
return "System default"
|
||||||
|
}
|
||||||
|
|
||||||
|
@MainActor
|
||||||
|
private func loadMicrophones(force: Bool = false) async {
|
||||||
|
guard self.showVoiceWakeMicPicker else {
|
||||||
|
self.availableMics = []
|
||||||
|
self.loadingMics = false
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if !force, !self.availableMics.isEmpty { return }
|
||||||
|
self.loadingMics = true
|
||||||
|
let discovery = AVCaptureDevice.DiscoverySession(
|
||||||
|
deviceTypes: [.external, .microphone],
|
||||||
|
mediaType: .audio,
|
||||||
|
position: .unspecified)
|
||||||
|
self.availableMics = discovery.devices
|
||||||
|
.sorted { lhs, rhs in
|
||||||
|
lhs.localizedName.localizedCaseInsensitiveCompare(rhs.localizedName) == .orderedAscending
|
||||||
|
}
|
||||||
|
.map { AudioInputDevice(uid: $0.uniqueID, name: $0.localizedName) }
|
||||||
|
self.loadingMics = false
|
||||||
|
}
|
||||||
|
|
||||||
|
private func primarySessionKey() -> String {
|
||||||
|
// Prefer canonical main session; fall back to most recent.
|
||||||
|
let storePath = SessionLoader.defaultStorePath
|
||||||
|
if let data = try? Data(contentsOf: URL(fileURLWithPath: storePath)),
|
||||||
|
let decoded = try? JSONDecoder().decode([String: SessionEntryRecord].self, from: data)
|
||||||
|
{
|
||||||
|
if decoded.keys.contains("main") { return "main" }
|
||||||
|
|
||||||
|
let sorted = decoded.sorted { a, b -> Bool in
|
||||||
|
let lhs = a.value.updatedAt ?? 0
|
||||||
|
let rhs = b.value.updatedAt ?? 0
|
||||||
|
return lhs > rhs
|
||||||
|
}
|
||||||
|
if let first = sorted.first { return first.key }
|
||||||
|
}
|
||||||
|
return "+1003"
|
||||||
|
}
|
||||||
|
|
||||||
|
private struct AudioInputDevice: Identifiable, Equatable {
|
||||||
|
let uid: String
|
||||||
|
let name: String
|
||||||
|
var id: String { self.uid }
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user