Canvas: fix A2UI click actions

This commit is contained in:
Peter Steinberger
2025-12-17 19:21:54 +01:00
parent 9c7d51429e
commit 4fb3e0500a
11 changed files with 296 additions and 71 deletions

View File

@@ -113,9 +113,7 @@ enum ControlRequestHandler {
priority: request.priority)
return ok ? Response(ok: true) : Response(ok: false, message: "notification not authorized")
case .overlay:
await MainActor.run {
NotifyOverlayController.shared.present(title: request.title, body: request.body)
}
await NotifyOverlayController.shared.present(title: request.title, body: request.body)
return Response(ok: true)
case .auto:
let ok = await notifier.send(
@@ -124,9 +122,7 @@ enum ControlRequestHandler {
sound: chosenSound,
priority: request.priority)
if ok { return Response(ok: true) }
await MainActor.run {
NotifyOverlayController.shared.present(title: request.title, body: request.body)
}
await NotifyOverlayController.shared.present(title: request.title, body: request.body)
return Response(ok: true, message: "notification not authorized; used overlay")
}
}
@@ -194,28 +190,36 @@ enum ControlRequestHandler {
placement: CanvasPlacement?) async -> Response
{
guard self.canvasEnabled() else { return Response(ok: false, message: "Canvas disabled by user") }
let logger = Logger(subsystem: "com.steipete.clawdis", category: "CanvasControl")
logger.info("canvas show start session=\(session, privacy: .public) path=\(path ?? "", privacy: .public)")
do {
let res = try await MainActor.run {
try CanvasManager.shared.showDetailed(sessionKey: session, target: path, placement: placement)
}
logger.info("canvas show awaiting CanvasManager")
let res = try await CanvasManager.shared.showDetailed(sessionKey: session, target: path, placement: placement)
logger.info("canvas show done dir=\(res.directory, privacy: .public) status=\(String(describing: res.status), privacy: .public)")
let payload = try? JSONEncoder().encode(res)
return Response(ok: true, message: res.directory, payload: payload)
} catch {
logger.error("canvas show failed \(error.localizedDescription, privacy: .public)")
return Response(ok: false, message: error.localizedDescription)
}
}
private static func handleCanvasHide(session: String) async -> Response {
await MainActor.run { CanvasManager.shared.hide(sessionKey: session) }
await CanvasManager.shared.hide(sessionKey: session)
return Response(ok: true)
}
private static func handleCanvasEval(session: String, javaScript: String) async -> Response {
guard self.canvasEnabled() else { return Response(ok: false, message: "Canvas disabled by user") }
let logger = Logger(subsystem: "com.steipete.clawdis", category: "CanvasControl")
logger.info("canvas eval start session=\(session, privacy: .public) bytes=\(javaScript.utf8.count)")
do {
logger.info("canvas eval awaiting CanvasManager.eval")
let result = try await CanvasManager.shared.eval(sessionKey: session, javaScript: javaScript)
logger.info("canvas eval done bytes=\(result.utf8.count)")
return Response(ok: true, payload: Data(result.utf8))
} catch {
logger.error("canvas eval failed \(error.localizedDescription, privacy: .public)")
return Response(ok: false, message: error.localizedDescription)
}
}
@@ -234,16 +238,12 @@ enum ControlRequestHandler {
guard self.canvasEnabled() else { return Response(ok: false, message: "Canvas disabled by user") }
do {
// Ensure the Canvas is visible without forcing a navigation/reload.
_ = try await MainActor.run {
try CanvasManager.shared.show(sessionKey: session, path: nil)
}
_ = try await CanvasManager.shared.show(sessionKey: session, path: nil)
// Wait for the in-page A2UI bridge. If it doesn't appear, force-load the bundled A2UI shell once.
var ready = await Self.waitForCanvasA2UI(session: session, requireBuiltinPath: false, timeoutMs: 2_000)
if !ready {
_ = try await MainActor.run {
try CanvasManager.shared.show(sessionKey: session, path: "/__clawdis__/a2ui/")
}
_ = try await CanvasManager.shared.show(sessionKey: session, path: "/__clawdis__/a2ui/")
ready = await Self.waitForCanvasA2UI(session: session, requireBuiltinPath: true, timeoutMs: 5_000)
}