style(mac): adjust session row padding and menu options

This commit is contained in:
Peter Steinberger
2025-12-22 23:30:25 +01:00
parent d265a04b19
commit 6205b955da
2 changed files with 25 additions and 21 deletions

View File

@@ -273,10 +273,9 @@ final class MenuSessionsInjector: NSObject, NSMenuDelegate {
private func buildSyncingMenu(for row: SessionRow) -> NSMenu {
let menu = NSMenu()
let options: [(title: String, value: String?)] = [
let options: [(title: String, value: String)] = [
("On", "on"),
("Off", "off"),
("Default", nil),
]
for (title, value) in options {
let item = NSMenuItem(title: title, action: #selector(self.patchSyncing(_:)), keyEquivalent: "")
@@ -286,28 +285,33 @@ final class MenuSessionsInjector: NSObject, NSMenuDelegate {
"value": value as Any,
]
let isSelected: Bool = {
switch value {
case .none:
return row.syncing == nil
case "on":
return row.syncing?.isOn == true
case "off":
return row.syncing?.isOff == true
default:
return false
}
if value == "on" { return row.syncing?.isOn == true }
return row.syncing?.isOff == true
}()
item.state = isSelected ? .on : .off
menu.addItem(item)
}
if let syncing = row.syncing,
!syncing.isOn,
!syncing.isOff,
!syncing.label.isEmpty
{
menu.addItem(NSMenuItem.separator())
let current = NSMenuItem(title: "Sync \(syncing.label)", action: nil, keyEquivalent: "")
current.state = .on
current.isEnabled = false
menu.addItem(current)
}
return menu
}
private func buildThinkingMenu(for row: SessionRow) -> NSMenu {
let menu = NSMenu()
let levels: [String?] = ["off", "minimal", "low", "medium", "high", nil]
let levels: [String] = ["off", "minimal", "low", "medium", "high"]
for level in levels {
let title = (level ?? "default").capitalized
let title = level.capitalized
let item = NSMenuItem(title: title, action: #selector(self.patchThinking(_:)), keyEquivalent: "")
item.target = self
item.representedObject = [
@@ -322,9 +326,9 @@ final class MenuSessionsInjector: NSObject, NSMenuDelegate {
private func buildVerboseMenu(for row: SessionRow) -> NSMenu {
let menu = NSMenu()
let levels: [String?] = ["on", "off", nil]
let levels: [String] = ["on", "off"]
for level in levels {
let title = (level ?? "default").capitalized
let title = level.capitalized
let item = NSMenuItem(title: title, action: #selector(self.patchVerbose(_:)), keyEquivalent: "")
item.target = self
item.representedObject = [