refactor: rename bundle identifiers to com.clawdis
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@@ -93,14 +93,14 @@ final class VoicePushToTalkHotkey: @unchecked Sendable {
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if chordActive, !self.active {
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self.active = true
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Task {
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Logger(subsystem: "com.steipete.clawdis", category: "voicewake.ptt")
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Logger(subsystem: "com.clawdis", category: "voicewake.ptt")
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.info("ptt hotkey down")
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await self.beginAction()
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}
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} else if !chordActive, self.active {
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self.active = false
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Task {
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Logger(subsystem: "com.steipete.clawdis", category: "voicewake.ptt")
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Logger(subsystem: "com.clawdis", category: "voicewake.ptt")
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.info("ptt hotkey up")
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await self.endAction()
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}
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@@ -116,7 +116,7 @@ final class VoicePushToTalkHotkey: @unchecked Sendable {
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actor VoicePushToTalk {
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static let shared = VoicePushToTalk()
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private let logger = Logger(subsystem: "com.steipete.clawdis", category: "voicewake.ptt")
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private let logger = Logger(subsystem: "com.clawdis", category: "voicewake.ptt")
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private var recognizer: SFSpeechRecognizer?
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// Lazily created on begin() to avoid creating an AVAudioEngine at app launch, which can switch Bluetooth
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