Voice Wake: preserve mic selection across disconnects

- Keep the chosen mic label visible when it disconnects and show a disconnected hint while falling back to system default.
- Avoid clearing the preferred mic on device changes so it auto-restores when available.
- Add audio input change and default-input logs in voice wake runtime/tester/meter to debug routing.
This commit is contained in:
Xaden Ryan
2026-01-07 17:08:28 -07:00
committed by Peter Steinberger
parent 830613d9fa
commit 804177b1f5
8 changed files with 426 additions and 18 deletions

View File

@@ -1,8 +1,10 @@
import AVFoundation
import OSLog
import SwiftUI
actor MicLevelMonitor {
private let engine = AVAudioEngine()
private let logger = Logger(subsystem: "com.clawdbot", category: "voicewake.meter")
private var engine: AVAudioEngine?
private var update: (@Sendable (Double) -> Void)?
private var running = false
private var smoothedLevel: Double = 0
@@ -10,23 +12,37 @@ actor MicLevelMonitor {
func start(onLevel: @Sendable @escaping (Double) -> Void) async throws {
self.update = onLevel
if self.running { return }
let input = self.engine.inputNode
self.logger.info(
"mic level monitor start (\(AudioInputDeviceObserver.defaultInputDeviceSummary(), privacy: .public))")
let engine = AVAudioEngine()
self.engine = engine
let input = engine.inputNode
let format = input.outputFormat(forBus: 0)
guard format.channelCount > 0, format.sampleRate > 0 else {
self.engine = nil
throw NSError(
domain: "MicLevelMonitor",
code: 1,
userInfo: [NSLocalizedDescriptionKey: "No audio input available"])
}
input.removeTap(onBus: 0)
input.installTap(onBus: 0, bufferSize: 512, format: format) { [weak self] buffer, _ in
guard let self else { return }
let level = Self.normalizedLevel(from: buffer)
Task { await self.push(level: level) }
}
self.engine.prepare()
try self.engine.start()
engine.prepare()
try engine.start()
self.running = true
}
func stop() {
guard self.running else { return }
self.engine.inputNode.removeTap(onBus: 0)
self.engine.stop()
if let engine {
engine.inputNode.removeTap(onBus: 0)
engine.stop()
}
self.engine = nil
self.running = false
}