refactor(ios): minimal full-screen canvas
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@@ -7,7 +7,7 @@ struct ClawdisNodeApp: App {
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var body: some Scene {
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WindowGroup {
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RootTabs()
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RootCanvas()
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.environmentObject(self.appModel)
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.environmentObject(self.appModel.voiceWake)
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.onChange(of: self.scenePhase) { _, newValue in
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