fix: cap camera snap payload size
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@@ -47,6 +47,52 @@ import UniformTypeIdentifiers
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return out as Data
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}
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private func makeNoiseJPEG(width: Int, height: Int) throws -> Data {
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let bytesPerPixel = 4
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let byteCount = width * height * bytesPerPixel
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var data = Data(count: byteCount)
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let cs = CGColorSpaceCreateDeviceRGB()
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let bitmapInfo = CGImageAlphaInfo.premultipliedLast.rawValue
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let out = try data.withUnsafeMutableBytes { rawBuffer -> Data in
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guard let base = rawBuffer.baseAddress?.assumingMemoryBound(to: UInt8.self) else {
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throw NSError(domain: "JPEGTranscoderTests", code: 6)
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}
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for idx in 0..<byteCount {
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base[idx] = UInt8.random(in: 0...255)
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}
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guard
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let ctx = CGContext(
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data: base,
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width: width,
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height: height,
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bitsPerComponent: 8,
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bytesPerRow: width * bytesPerPixel,
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space: cs,
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bitmapInfo: bitmapInfo)
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else {
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throw NSError(domain: "JPEGTranscoderTests", code: 7)
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}
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guard let img = ctx.makeImage() else {
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throw NSError(domain: "JPEGTranscoderTests", code: 8)
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}
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let encoded = NSMutableData()
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guard let dest = CGImageDestinationCreateWithData(encoded, UTType.jpeg.identifier as CFString, 1, nil) else {
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throw NSError(domain: "JPEGTranscoderTests", code: 9)
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}
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CGImageDestinationAddImage(dest, img, nil)
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guard CGImageDestinationFinalize(dest) else {
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throw NSError(domain: "JPEGTranscoderTests", code: 10)
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}
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return encoded as Data
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}
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return out
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}
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@Test func downscalesToMaxWidthPx() throws {
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let input = try makeSolidJPEG(width: 2000, height: 1000)
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let out = try JPEGTranscoder.transcodeToJPEG(imageData: input, maxWidthPx: 1600, quality: 0.9)
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@@ -69,5 +115,14 @@ import UniformTypeIdentifiers
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#expect(out.widthPx == 1000)
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#expect(out.heightPx == 2000)
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}
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}
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@Test func respectsMaxBytes() throws {
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let input = try makeNoiseJPEG(width: 1600, height: 1200)
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let out = try JPEGTranscoder.transcodeToJPEG(
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imageData: input,
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maxWidthPx: 1600,
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quality: 0.95,
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maxBytes: 180_000)
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#expect(out.data.count <= 180_000)
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}
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}
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