iOS: allow A2UI actions from local canvas host

This commit is contained in:
Peter Steinberger
2025-12-18 23:31:49 +01:00
parent 9062f60e3d
commit 9ace6af3df
3 changed files with 85 additions and 15 deletions

View File

@@ -41,4 +41,21 @@ import WebKit
}
}
}
@Test @MainActor func localNetworkCanvasURLsAreAllowed() {
let screen = ScreenController()
#expect(screen.isLocalNetworkCanvasURL(URL(string: "http://localhost:18793/")!) == true)
#expect(screen.isLocalNetworkCanvasURL(URL(string: "http://clawd.local:18793/")!) == true)
#expect(screen.isLocalNetworkCanvasURL(URL(string: "http://192.168.0.10:18793/")!) == true)
#expect(screen.isLocalNetworkCanvasURL(URL(string: "http://10.0.0.10:18793/")!) == true)
#expect(screen.isLocalNetworkCanvasURL(URL(string: "http://100.123.224.76:18793/")!) == true) // Tailscale CGNAT
#expect(screen.isLocalNetworkCanvasURL(URL(string: "https://example.com/")!) == false)
#expect(screen.isLocalNetworkCanvasURL(URL(string: "http://8.8.8.8/")!) == false)
}
@Test func parseA2UIActionBodyAcceptsJSONString() throws {
let body = ScreenController.parseA2UIActionBody("{\"userAction\":{\"name\":\"hello\"}}")
let userAction = try #require(body?["userAction"] as? [String: Any])
#expect(userAction["name"] as? String == "hello")
}
}