VoiceWake: capture utterance and add prefix
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@@ -4,11 +4,11 @@ Author: steipete · Updated: 2025-12-06 · Scope: macOS app (`apps/macos`)
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- **Idle:** Normal icon animation (blink, occasional wiggle).
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- **Paused:** Status item uses `appearsDisabled`; no motion.
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- **Voice trigger (big ears):** Voice wake detector calls `AppState.triggerVoiceEars()` → `earBoostActive=true` for ~5s. Ears scale up (1.9x), get circular ear holes for readability, then auto-reset. Only fired from the in-app voice pipeline.
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- **Voice trigger (big ears):** Voice wake detector calls `AppState.triggerVoiceEars(ttl: nil)` when the wake word is heard, keeping `earBoostActive=true` while the utterance is captured. Ears scale up (1.9x), get circular ear holes for readability, then drop via `stopVoiceEars()` after 1s of silence. Only fired from the in-app voice pipeline.
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- **Working (agent running):** `AppState.isWorking=true` drives a “tail/leg scurry” micro-motion: faster leg wiggle and slight offset while work is in-flight. Currently toggled around WebChat agent runs; add the same toggle around other long tasks when you wire them.
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Wiring points
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- Voice wake: see `VoiceWakeTester.handleResult` in `AppMain.swift`—on detection it calls `triggerVoiceEars()`.
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- Voice wake: runtime/tester call `AppState.triggerVoiceEars(ttl: nil)` on trigger and `stopVoiceEars()` after 1s of silence to match the capture window.
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- Agent activity: set `AppStateStore.shared.setWorking(true/false)` around work spans (already done in WebChat agent call). Keep spans short and reset in `defer` blocks to avoid stuck animations.
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Shapes & sizes
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