macos: blink critter when overlay dismisses empty

This commit is contained in:
Peter Steinberger
2025-12-08 22:34:11 +01:00
parent 677374de86
commit abca8535cf
3 changed files with 20 additions and 9 deletions

View File

@@ -26,6 +26,7 @@ struct ClawdisApp: App {
isPaused: self.state.isPaused,
isWorking: self.state.isWorking,
earBoostActive: self.state.earBoostActive,
blinkTick: self.state.blinkTick,
relayStatus: self.relayManager.status,
animationsEnabled: self.state.iconAnimationsEnabled)
}
@@ -344,6 +345,7 @@ private struct CritterStatusLabel: View {
var isPaused: Bool
var isWorking: Bool
var earBoostActive: Bool
var blinkTick: Int
var relayStatus: RelayProcessManager.Status
var animationsEnabled: Bool
@@ -400,16 +402,17 @@ private struct CritterStatusLabel: View {
self.nextEarWiggle = now.addingTimeInterval(Double.random(in: 7.0...14.0))
}
if self.isWorking {
self.scurry()
}
if self.isWorking {
self.scurry()
}
.onChange(of: self.isPaused) { _, _ in self.resetMotion() }
.onChange(of: self.animationsEnabled) { _, enabled in
if enabled {
self.scheduleRandomTimers(from: Date())
} else {
self.resetMotion()
}
.onChange(of: self.isPaused) { _, _ in self.resetMotion() }
.onChange(of: self.blinkTick) { _, _ in self.blink() }
.onChange(of: self.animationsEnabled) { _, enabled in
if enabled {
self.scheduleRandomTimers(from: Date())
} else {
self.resetMotion()
}
}
}