iOS: support jpeg canvas snapshots

This commit is contained in:
Peter Steinberger
2025-12-18 19:47:53 +01:00
parent ae58838cc5
commit b5a89e8907
2 changed files with 70 additions and 4 deletions

View File

@@ -403,9 +403,24 @@ final class NodeAppModel {
case ClawdisCanvasCommand.snapshot.rawValue:
let params = try? Self.decodeParams(ClawdisCanvasSnapshotParams.self, from: req.paramsJSON)
let maxWidth = params?.maxWidth.map { CGFloat($0) }
let base64 = try await self.screen.snapshotPNGBase64(maxWidth: maxWidth)
let payload = try Self.encodePayload(["format": "png", "base64": base64])
let format = params?.format ?? .jpeg
let maxWidth: CGFloat? = {
if let raw = params?.maxWidth, raw > 0 { return CGFloat(raw) }
// Keep default snapshots comfortably below the gateway client's maxPayload.
// For full-res, clients should explicitly request a larger maxWidth.
return switch format {
case .png: 900
case .jpeg: 1600
}
}()
let base64 = try await self.screen.snapshotBase64(
maxWidth: maxWidth,
format: format,
quality: params?.quality)
let payload = try Self.encodePayload([
"format": format == .jpeg ? "jpeg" : "png",
"base64": base64,
])
return BridgeInvokeResponse(id: req.id, ok: true, payloadJSON: payload)
case ClawdisCanvasA2UICommand.reset.rawValue: