fix(canvas): load A2UI resources across platforms
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@@ -285,6 +285,7 @@ class NodeRuntime(context: Context) {
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add(ClawdisCanvasCommand.Eval.rawValue)
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add(ClawdisCanvasCommand.Snapshot.rawValue)
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add(ClawdisCanvasA2UICommand.Push.rawValue)
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add(ClawdisCanvasA2UICommand.PushJSONL.rawValue)
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add(ClawdisCanvasA2UICommand.Reset.rawValue)
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if (cameraEnabled.value) {
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add(ClawdisCameraCommand.Snap.rawValue)
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