Adds `agent.humanDelay` config option to create natural rhythm between
streamed message bubbles. When enabled, introduces a random delay
(default 800-2500ms) between block replies, making multi-message
responses feel more like natural human texting.
Config example:
```json
{
"agent": {
"blockStreamingDefault": "on",
"humanDelay": {
"enabled": true,
"minMs": 800,
"maxMs": 2500
}
}
}
```
- First message sends immediately
- Subsequent messages wait a random delay before sending
- Works with iMessage, Signal, and Discord providers
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add 30-second timeout after WebSocket opens to detect when Discord
never sends HELLO (zombie state). If isConnected stays false after
timeout, forces a fresh connection instead of hanging indefinitely.
Relates to #595
Add listener for Carbon GatewayPlugin 'debug' events to capture WebSocket
connection state changes. Critical events (close, reconnect, resume) are
logged at INFO level always; all debug messages logged in verbose mode.
Fixes#595
Implement reply routing based on OriginatingChannel/OriginatingTo fields.
This ensures replies go back to the provider where the message originated
instead of using the session's lastChannel.
Changes:
- Add OriginatingChannel/OriginatingTo fields to MsgContext (templating.ts)
- Add originatingChannel/originatingTo fields to FollowupRun (queue.ts)
- Create route-reply.ts with provider-agnostic router
- Update all providers (Telegram, Slack, Discord, Signal, iMessage)
to pass originating channel info
- Update reply.ts to pass originating channel to followupRun
- Update followup-runner.ts to use route-reply for originating channels
This addresses the issue where messages from one provider (e.g., Slack)
would receive replies on a different provider (e.g., Telegram) because
the queue used the last active dispatcher instead of the originating one.
Discord voice messages have empty `content` with the audio in attachments.
The nullish coalescing operator (`??`) doesn't fall through on empty strings,
so voice messages were being dropped as 'empty content'.
Changed to logical OR (`||`) so empty string falls through to media placeholder.