import SwiftUI @main struct ClawdisNodeApp: App { @StateObject private var appModel = NodeAppModel() @Environment(\.scenePhase) private var scenePhase var body: some Scene { WindowGroup { RootTabs() .environmentObject(self.appModel) .environmentObject(self.appModel.voiceWake) .onChange(of: self.scenePhase) { _, newValue in self.appModel.setScenePhase(newValue) } } } }