# Canvas / A2UI ## Goal - A2UI rendering works out-of-the-box (no per-user toggles). - A2UI button clicks always reach the agent automatically. - Canvas chrome (close button) stays readable on any content. ## Current behavior - Canvas can show a bundled A2UI shell at `/__clawdis__/a2ui/` when no session `index.html` exists. - The A2UI shell forwards `a2ui.action` button clicks to native via `WKScriptMessageHandler` (`clawdisCanvasA2UIAction`). - Native forwards the click to the gateway as an agent invocation. ## Fixes (2025-12-17) - Close button: render a small vibrancy/material pill behind the “x” and reduce the button size for less visual weight. - Click reliability: - Allow A2UI clicks from any local Canvas path (not just `/` or the built-in A2UI shell). - Inject an A2UI → native bridge at document start that listens for `a2uiaction` and forwards it: - Prefer `WKScriptMessageHandler` when available. - Otherwise fall back to an unattended `clawdis://agent?...&key=...` deep link (no prompt). - Intercept `clawdis://…` navigations inside the Canvas WKWebView and route them through `DeepLinkHandler` (no NSWorkspace bounce). - `GatewayConnection` auto-starts the local gateway (and retries briefly) when a request fails in `.local` mode, so Canvas actions don’t silently fail if the gateway isn’t running yet. - Fix a crash that made `clawdis-mac canvas show`/`eval` look “hung”: - `VoicePushToTalkHotkey`’s NSEvent monitor could call `@MainActor` code off-main, triggering executor checks / EXC_BAD_ACCESS on macOS 26.2. - Now it hops back to the main actor before mutating state. ## Follow-ups - Add a small “action sent / failed” debug overlay in the A2UI shell (dev-only) to make failures obvious. - Decide whether non-local Canvas content should ever be allowed to emit A2UI actions (current stance: no, for safety).