import AVFoundation import Foundation import OSLog import Speech /// Background listener that keeps the voice-wake pipeline alive outside the settings test view. actor VoiceWakeRuntime { static let shared = VoiceWakeRuntime() private let logger = Logger(subsystem: "com.steipete.clawdis", category: "voicewake.runtime") private var recognizer: SFSpeechRecognizer? private var audioEngine = AVAudioEngine() private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest? private var recognitionTask: SFSpeechRecognitionTask? private var lastHeard: Date? private var cooldownUntil: Date? private var currentConfig: RuntimeConfig? struct RuntimeConfig: Equatable { let triggers: [String] let micID: String? let localeID: String? } func refresh(state: AppState) async { let snapshot = await MainActor.run { () -> (Bool, RuntimeConfig) in let enabled = state.swabbleEnabled let config = RuntimeConfig( triggers: state.swabbleTriggerWords, micID: state.voiceWakeMicID.isEmpty ? nil : state.voiceWakeMicID, localeID: state.voiceWakeLocaleID.isEmpty ? nil : state.voiceWakeLocaleID) return (enabled, config) } guard voiceWakeSupported, snapshot.0 else { stop() return } guard PermissionManager.voiceWakePermissionsGranted() else { logger.debug("voicewake runtime not starting: permissions missing") stop() return } let config = snapshot.1 if config == currentConfig, recognitionTask != nil { return } stop() await start(with: config) } private func start(with config: RuntimeConfig) async { do { configureSession(localeID: config.localeID) guard let recognizer, recognizer.isAvailable else { logger.error("voicewake runtime: speech recognizer unavailable") return } self.recognitionRequest = SFSpeechAudioBufferRecognitionRequest() self.recognitionRequest?.shouldReportPartialResults = true guard let request = self.recognitionRequest else { return } let input = audioEngine.inputNode let format = input.outputFormat(forBus: 0) input.removeTap(onBus: 0) input.installTap(onBus: 0, bufferSize: 2048, format: format) { [weak request] buffer, _ in request?.append(buffer) } audioEngine.prepare() try audioEngine.start() currentConfig = config lastHeard = Date() cooldownUntil = nil self.recognitionTask = recognizer.recognitionTask(with: request) { [weak self] result, error in guard let self else { return } let transcript = result?.bestTranscription.formattedString Task { await self.handleRecognition(transcript: transcript, error: error, config: config) } } logger.info("voicewake runtime started") } catch { logger.error("voicewake runtime failed to start: \(error.localizedDescription, privacy: .public)") stop() } } private func stop() { recognitionTask?.cancel() recognitionTask = nil recognitionRequest?.endAudio() recognitionRequest = nil audioEngine.inputNode.removeTap(onBus: 0) audioEngine.stop() currentConfig = nil logger.debug("voicewake runtime stopped") } private func configureSession(localeID: String?) { let locale = localeID.flatMap { Locale(identifier: $0) } ?? Locale(identifier: Locale.current.identifier) self.recognizer = SFSpeechRecognizer(locale: locale) } private func handleRecognition( transcript: String?, error: Error?, config: RuntimeConfig) async { if let error { logger.debug("voicewake recognition error: \(error.localizedDescription, privacy: .public)") } guard let transcript else { return } if !transcript.isEmpty { lastHeard = Date() } if Self.matches(text: transcript, triggers: config.triggers) { let now = Date() if let cooldown = cooldownUntil, now < cooldown { return } cooldownUntil = now.addingTimeInterval(2.5) await MainActor.run { AppStateStore.shared.triggerVoiceEars() } let forwardConfig = await MainActor.run { AppStateStore.shared.voiceWakeForwardConfig } if forwardConfig.enabled { Task.detached { await VoiceWakeForwarder.forward(transcript: transcript, config: forwardConfig) } } } } private static func matches(text: String, triggers: [String]) -> Bool { guard !text.isEmpty else { return false } let normalized = text.lowercased() for trigger in triggers { let t = trigger.lowercased().trimmingCharacters(in: .whitespacesAndNewlines) if t.isEmpty { continue } if normalized.contains(t) { return true } } return false } #if DEBUG static func _testMatches(text: String, triggers: [String]) -> Bool { Self.matches(text: text, triggers: triggers) } #endif }