Files
clawdbot/apps/macos
Dan Guido 48aea87028 feat: add prek pre-commit hooks and dependabot (#1720)
* feat: add prek pre-commit hooks and dependabot

Pre-commit hooks (via prek):
- Basic hygiene: trailing-whitespace, end-of-file-fixer, check-yaml, check-added-large-files, check-merge-conflict
- Security: detect-secrets, zizmor (GitHub Actions audit)
- Linting: shellcheck, actionlint, oxlint, swiftlint
- Formatting: oxfmt, swiftformat

Dependabot:
- npm and GitHub Actions ecosystems
- Grouped updates (production/development/actions)
- 7-day cooldown for supply chain protection

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: add prek install instruction to AGENTS.md

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-25 10:53:23 +00:00
..
2026-01-18 16:28:39 +00:00

Clawdbot macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)

Packaging flow

scripts/package-mac-app.sh

Creates dist/Clawdbot.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)