Files
clawdbot/apps/ios/Sources/Status/StatusPill.swift
2025-12-14 03:00:55 +00:00

92 lines
3.0 KiB
Swift

import SwiftUI
struct StatusPill: View {
enum BridgeState: Equatable {
case connected
case connecting
case error
case disconnected
var title: String {
switch self {
case .connected: "Connected"
case .connecting: "Connecting…"
case .error: "Error"
case .disconnected: "Offline"
}
}
var color: Color {
switch self {
case .connected: .green
case .connecting: .yellow
case .error: .red
case .disconnected: .gray
}
}
}
var bridge: BridgeState
var voiceWakeEnabled: Bool
var onTap: () -> Void
@State private var pulse: Bool = false
var body: some View {
Button(action: self.onTap) {
HStack(spacing: 10) {
HStack(spacing: 8) {
Circle()
.fill(self.bridge.color)
.frame(width: 9, height: 9)
.scaleEffect(self.bridge == .connecting ? (self.pulse ? 1.15 : 0.85) : 1.0)
.opacity(self.bridge == .connecting ? (self.pulse ? 1.0 : 0.6) : 1.0)
Text(self.bridge.title)
.font(.system(size: 13, weight: .semibold))
.foregroundStyle(.primary)
}
Divider()
.frame(height: 14)
.opacity(0.35)
Image(systemName: self.voiceWakeEnabled ? "mic.fill" : "mic.slash")
.font(.system(size: 13, weight: .semibold))
.foregroundStyle(self.voiceWakeEnabled ? .primary : .secondary)
.accessibilityLabel(self.voiceWakeEnabled ? "Voice Wake enabled" : "Voice Wake disabled")
}
.padding(.vertical, 8)
.padding(.horizontal, 12)
.background {
RoundedRectangle(cornerRadius: 14, style: .continuous)
.fill(.ultraThinMaterial)
.overlay {
RoundedRectangle(cornerRadius: 14, style: .continuous)
.strokeBorder(.white.opacity(0.18), lineWidth: 0.5)
}
.shadow(color: .black.opacity(0.25), radius: 12, y: 6)
}
}
.buttonStyle(.plain)
.accessibilityLabel("Status")
.accessibilityValue("\(self.bridge.title), Voice Wake \(self.voiceWakeEnabled ? "enabled" : "disabled")")
.onAppear { self.updatePulse(for: self.bridge) }
.onChange(of: self.bridge) { _, newValue in
self.updatePulse(for: newValue)
}
}
private func updatePulse(for bridge: BridgeState) {
guard bridge == .connecting else {
withAnimation(.easeOut(duration: 0.2)) { self.pulse = false }
return
}
guard !self.pulse else { return }
withAnimation(.easeInOut(duration: 0.9).repeatForever(autoreverses: true)) {
self.pulse = true
}
}
}