Files
clawdbot/apps/android
Erik von Essen Fisher fb0c566b2a Rebrand app icons from Clawdis to Clawdbot
Replace app icons with new Clawdbot branding (lobster-in-phone-booth design) across iOS, Android, and macOS.

Changes:
- iOS: Updated all 14 icon sizes in AppIcon.appiconset (20px to 1024px)
- Android: Updated launcher icons for all density buckets (mdpi to xxxhdpi)
- macOS: Updated Icon.icon bundle and regenerated Clawdbot.icns

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-08 23:31:24 +01:00
..
2026-01-04 14:38:51 +00:00

Clawdbot Node (Android) (internal)

Modern Android node app: connects to the Gateway-owned bridge (_clawdbot-bridge._tcp) over TCP and exposes Canvas + Chat + Camera.

Notes:

  • The node keeps the connection alive via a foreground service (persistent notification with a Disconnect action).
  • Chat always uses the shared session key main (same session across iOS/macOS/WebChat/Android).
  • Supports modern Android only (minSdk 31, Kotlin + Jetpack Compose).

Open in Android Studio

  • Open the folder apps/android.

Build / Run

cd apps/android
./gradlew :app:assembleDebug
./gradlew :app:installDebug
./gradlew :app:testDebugUnitTest

gradlew auto-detects the Android SDK at ~/Library/Android/sdk (macOS default) if ANDROID_SDK_ROOT / ANDROID_HOME are unset.

Connect / Pair

  1. Start the gateway (on your “master” machine):
pnpm clawdbot gateway --port 18789 --verbose
  1. In the Android app:
  • Open Settings
  • Either select a discovered bridge under Discovered Bridges, or use Advanced → Manual Bridge (host + port).
  1. Approve pairing (on the gateway machine):
clawdbot nodes pending
clawdbot nodes approve <requestId>

More details: docs/android/connect.md.

Permissions

  • Discovery:
    • Android 13+ (API 33+): NEARBY_WIFI_DEVICES
    • Android 12 and below: ACCESS_FINE_LOCATION (required for NSD scanning)
  • Foreground service notification (Android 13+): POST_NOTIFICATIONS
  • Camera:
    • CAMERA for camera.snap and camera.clip
    • RECORD_AUDIO for camera.clip when includeAudio=true