Files
clawdbot/apps/macos/Sources/Clawdbot/OnboardingWidgets.swift
2026-01-04 14:38:51 +00:00

66 lines
2.3 KiB
Swift

import AppKit
import SwiftUI
struct GlowingClawdbotIcon: View {
@Environment(\.scenePhase) private var scenePhase
let size: CGFloat
let glowIntensity: Double
let enableFloating: Bool
@State private var breathe = false
init(size: CGFloat = 148, glowIntensity: Double = 0.35, enableFloating: Bool = true) {
self.size = size
self.glowIntensity = glowIntensity
self.enableFloating = enableFloating
}
var body: some View {
let glowBlurRadius: CGFloat = 18
let glowCanvasSize: CGFloat = self.size + 56
ZStack {
Circle()
.fill(
LinearGradient(
colors: [
Color.accentColor.opacity(self.glowIntensity),
Color.blue.opacity(self.glowIntensity * 0.6),
],
startPoint: .topLeading,
endPoint: .bottomTrailing))
.frame(width: glowCanvasSize, height: glowCanvasSize)
.padding(glowBlurRadius)
.blur(radius: glowBlurRadius)
.scaleEffect(self.breathe ? 1.08 : 0.96)
.opacity(0.84)
Image(nsImage: NSApp.applicationIconImage)
.resizable()
.frame(width: self.size, height: self.size)
.clipShape(RoundedRectangle(cornerRadius: self.size * 0.22, style: .continuous))
.shadow(color: .black.opacity(0.18), radius: 14, y: 6)
.scaleEffect(self.breathe ? 1.02 : 1.0)
}
.frame(
width: glowCanvasSize + (glowBlurRadius * 2),
height: glowCanvasSize + (glowBlurRadius * 2))
.onAppear { self.updateBreatheAnimation() }
.onDisappear { self.breathe = false }
.onChange(of: self.scenePhase) { _, _ in
self.updateBreatheAnimation()
}
}
private func updateBreatheAnimation() {
guard self.enableFloating, self.scenePhase == .active else {
self.breathe = false
return
}
guard !self.breathe else { return }
withAnimation(Animation.easeInOut(duration: 3.6).repeatForever(autoreverses: true)) {
self.breathe = true
}
}
}