Files
clawdbot/apps/macos/Sources/Clawdis/ControlRequestHandler.swift
2025-12-13 23:49:29 +00:00

258 lines
10 KiB
Swift

import ClawdisIPC
import Foundation
import OSLog
enum ControlRequestHandler {
static func process(
request: Request,
notifier: NotificationManager = NotificationManager(),
logger: Logger = Logger(subsystem: "com.steipete.clawdis", category: "control")) async throws -> Response
{
// Keep `status` responsive even if the main actor is busy.
let paused = UserDefaults.standard.bool(forKey: pauseDefaultsKey)
if paused, case .status = request {
// allow status through
} else if paused {
return Response(ok: false, message: "clawdis paused")
}
switch request {
case let .notify(title, body, sound, priority, delivery):
let notify = NotifyRequest(
title: title,
body: body,
sound: sound,
priority: priority,
delivery: delivery)
return await self.handleNotify(notify, notifier: notifier)
case let .ensurePermissions(caps, interactive):
return await self.handleEnsurePermissions(caps: caps, interactive: interactive)
case .status:
return paused
? Response(ok: false, message: "clawdis paused")
: Response(ok: true, message: "ready")
case .rpcStatus:
return await self.handleRPCStatus()
case let .runShell(command, cwd, env, timeoutSec, needsSR):
return await self.handleRunShell(
command: command,
cwd: cwd,
env: env,
timeoutSec: timeoutSec,
needsSR: needsSR)
case let .agent(message, thinking, session, deliver, to):
return await self.handleAgent(
message: message,
thinking: thinking,
session: session,
deliver: deliver,
to: to)
case let .canvasShow(session, path, placement):
return await self.handleCanvasShow(session: session, path: path, placement: placement)
case let .canvasHide(session):
return await self.handleCanvasHide(session: session)
case let .canvasGoto(session, path, placement):
return await self.handleCanvasGoto(session: session, path: path, placement: placement)
case let .canvasEval(session, javaScript):
return await self.handleCanvasEval(session: session, javaScript: javaScript)
case let .canvasSnapshot(session, outPath):
return await self.handleCanvasSnapshot(session: session, outPath: outPath)
case .nodeList:
return await self.handleNodeList()
case let .nodeInvoke(nodeId, command, paramsJSON):
return await self.handleNodeInvoke(
nodeId: nodeId,
command: command,
paramsJSON: paramsJSON,
logger: logger)
}
}
private struct NotifyRequest {
var title: String
var body: String
var sound: String?
var priority: NotificationPriority?
var delivery: NotificationDelivery?
}
private static func handleNotify(_ request: NotifyRequest, notifier: NotificationManager) async -> Response {
let chosenSound = request.sound?.trimmingCharacters(in: .whitespacesAndNewlines)
let chosenDelivery = request.delivery ?? .system
switch chosenDelivery {
case .system:
let ok = await notifier.send(
title: request.title,
body: request.body,
sound: chosenSound,
priority: request.priority)
return ok ? Response(ok: true) : Response(ok: false, message: "notification not authorized")
case .overlay:
await MainActor.run {
NotifyOverlayController.shared.present(title: request.title, body: request.body)
}
return Response(ok: true)
case .auto:
let ok = await notifier.send(
title: request.title,
body: request.body,
sound: chosenSound,
priority: request.priority)
if ok { return Response(ok: true) }
await MainActor.run {
NotifyOverlayController.shared.present(title: request.title, body: request.body)
}
return Response(ok: true, message: "notification not authorized; used overlay")
}
}
private static func handleEnsurePermissions(caps: [Capability], interactive: Bool) async -> Response {
let statuses = await PermissionManager.ensure(caps, interactive: interactive)
let missing = statuses.filter { !$0.value }.map(\.key.rawValue)
let ok = missing.isEmpty
let msg = ok ? "all granted" : "missing: \(missing.joined(separator: ","))"
return Response(ok: ok, message: msg)
}
private static func handleRPCStatus() async -> Response {
let result = await AgentRPC.shared.status()
return Response(ok: result.ok, message: result.error)
}
private static func handleRunShell(
command: [String],
cwd: String?,
env: [String: String]?,
timeoutSec: Double?,
needsSR: Bool) async -> Response
{
if needsSR {
let authorized = await PermissionManager
.ensure([.screenRecording], interactive: false)[.screenRecording] ?? false
guard authorized else { return Response(ok: false, message: "screen recording permission missing") }
}
return await ShellExecutor.run(command: command, cwd: cwd, env: env, timeout: timeoutSec)
}
private static func handleAgent(
message: String,
thinking: String?,
session: String?,
deliver: Bool,
to: String?) async -> Response
{
let trimmed = message.trimmingCharacters(in: .whitespacesAndNewlines)
guard !trimmed.isEmpty else { return Response(ok: false, message: "message empty") }
let sessionKey = session ?? "main"
let rpcResult = await AgentRPC.shared.send(
text: trimmed,
thinking: thinking,
sessionKey: sessionKey,
deliver: deliver,
to: to,
channel: nil)
return rpcResult.ok
? Response(ok: true, message: rpcResult.text ?? "sent")
: Response(ok: false, message: rpcResult.error ?? "failed to send")
}
private static func canvasEnabled() -> Bool {
UserDefaults.standard.object(forKey: canvasEnabledKey) as? Bool ?? true
}
private static func handleCanvasShow(
session: String,
path: String?,
placement: CanvasPlacement?) async -> Response
{
guard self.canvasEnabled() else { return Response(ok: false, message: "Canvas disabled by user") }
do {
let dir = try await MainActor.run {
try CanvasManager.shared.show(sessionKey: session, path: path, placement: placement)
}
return Response(ok: true, message: dir)
} catch {
return Response(ok: false, message: error.localizedDescription)
}
}
private static func handleCanvasHide(session: String) async -> Response {
await MainActor.run { CanvasManager.shared.hide(sessionKey: session) }
return Response(ok: true)
}
private static func handleCanvasGoto(session: String, path: String, placement: CanvasPlacement?) async -> Response {
guard self.canvasEnabled() else { return Response(ok: false, message: "Canvas disabled by user") }
do {
try await MainActor.run {
try CanvasManager.shared.goto(sessionKey: session, path: path, placement: placement)
}
return Response(ok: true)
} catch {
return Response(ok: false, message: error.localizedDescription)
}
}
private static func handleCanvasEval(session: String, javaScript: String) async -> Response {
guard self.canvasEnabled() else { return Response(ok: false, message: "Canvas disabled by user") }
do {
let result = try await CanvasManager.shared.eval(sessionKey: session, javaScript: javaScript)
return Response(ok: true, payload: Data(result.utf8))
} catch {
return Response(ok: false, message: error.localizedDescription)
}
}
private static func handleCanvasSnapshot(session: String, outPath: String?) async -> Response {
guard self.canvasEnabled() else { return Response(ok: false, message: "Canvas disabled by user") }
do {
let path = try await CanvasManager.shared.snapshot(sessionKey: session, outPath: outPath)
return Response(ok: true, message: path)
} catch {
return Response(ok: false, message: error.localizedDescription)
}
}
private static func handleNodeList() async -> Response {
let ids = await BridgeServer.shared.connectedNodeIds()
let payload = (try? JSONSerialization.data(
withJSONObject: ["connectedNodeIds": ids],
options: [.prettyPrinted]))
.flatMap { String(data: $0, encoding: .utf8) } ?? "{}"
return Response(ok: true, payload: Data(payload.utf8))
}
private static func handleNodeInvoke(
nodeId: String,
command: String,
paramsJSON: String?,
logger: Logger) async -> Response
{
do {
let res = try await BridgeServer.shared.invoke(nodeId: nodeId, command: command, paramsJSON: paramsJSON)
if res.ok {
let payload = res.payloadJSON ?? ""
return Response(ok: true, payload: Data(payload.utf8))
}
let errText = res.error?.message ?? "node invoke failed"
return Response(ok: false, message: errText)
} catch {
logger.error("node invoke failed: \(error.localizedDescription, privacy: .public)")
return Response(ok: false, message: error.localizedDescription)
}
}
}