98 lines
3.3 KiB
Bash
Executable File
98 lines
3.3 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Reset Clawdis like Trimmy: kill running instances, rebuild, repackage, relaunch, verify.
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set -euo pipefail
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ROOT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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APP_BUNDLE="${CLAWDIS_APP_BUNDLE:-}"
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APP_PROCESS_PATTERN="Clawdis.app/Contents/MacOS/Clawdis"
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DEBUG_PROCESS_PATTERN="${ROOT_DIR}/apps/macos/.build/debug/Clawdis"
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LOCAL_PROCESS_PATTERN="${ROOT_DIR}/apps/macos/.build-local/debug/Clawdis"
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RELEASE_PROCESS_PATTERN="${ROOT_DIR}/apps/macos/.build/release/Clawdis"
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LAUNCH_AGENT="${HOME}/Library/LaunchAgents/com.steipete.clawdis.plist"
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log() { printf '%s\n' "$*"; }
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fail() { printf 'ERROR: %s\n' "$*" >&2; exit 1; }
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# Ensure local node binaries (rolldown, tsc, pnpm) are discoverable for the steps below.
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export PATH="${ROOT_DIR}/node_modules/.bin:${PATH}"
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run_step() {
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local label="$1"; shift
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log "==> ${label}"
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if ! "$@"; then
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fail "${label} failed"
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fi
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}
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kill_all_clawdis() {
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for _ in {1..10}; do
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pkill -f "${APP_PROCESS_PATTERN}" 2>/dev/null || true
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pkill -f "${DEBUG_PROCESS_PATTERN}" 2>/dev/null || true
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pkill -f "${LOCAL_PROCESS_PATTERN}" 2>/dev/null || true
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pkill -f "${RELEASE_PROCESS_PATTERN}" 2>/dev/null || true
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pkill -x "Clawdis" 2>/dev/null || true
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if ! pgrep -f "${APP_PROCESS_PATTERN}" >/dev/null 2>&1 \
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&& ! pgrep -f "${DEBUG_PROCESS_PATTERN}" >/dev/null 2>&1 \
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&& ! pgrep -f "${LOCAL_PROCESS_PATTERN}" >/dev/null 2>&1 \
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&& ! pgrep -f "${RELEASE_PROCESS_PATTERN}" >/dev/null 2>&1 \
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&& ! pgrep -x "Clawdis" >/dev/null 2>&1; then
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return 0
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fi
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sleep 0.3
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done
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}
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stop_launch_agent() {
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launchctl bootout gui/"$UID"/com.steipete.clawdis 2>/dev/null || true
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}
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# 1) Kill all running instances first.
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log "==> Killing existing Clawdis instances"
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kill_all_clawdis
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stop_launch_agent
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# 1.5) Bundle web chat assets (single-file JS to avoid import-map issues).
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run_step "bundle webchat" bash -lc "cd '${ROOT_DIR}' && pnpm webchat:bundle"
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# 2) Rebuild into the same path the packager consumes (.build).
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run_step "clean build cache" bash -lc "cd '${ROOT_DIR}/apps/macos' && rm -rf .build .build-swift .swiftpm 2>/dev/null || true"
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run_step "swift build" bash -lc "cd '${ROOT_DIR}/apps/macos' && swift build -q --product Clawdis"
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# 3) Package app (skip TS + relay staging; rely on global/custom install for relay JS).
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run_step "package app" bash -lc "cd '${ROOT_DIR}' && SKIP_TSC=1 SKIP_RELAY_PACKAGE=1 '${ROOT_DIR}/scripts/package-mac-app.sh'"
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choose_app_bundle() {
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if [[ -n "${APP_BUNDLE}" && -d "${APP_BUNDLE}" ]]; then
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return 0
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fi
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if [[ -d "/Applications/Clawdis.app" ]]; then
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APP_BUNDLE="/Applications/Clawdis.app"
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return 0
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fi
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if [[ -d "${ROOT_DIR}/dist/Clawdis.app" ]]; then
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APP_BUNDLE="${ROOT_DIR}/dist/Clawdis.app"
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if [[ ! -d "${APP_BUNDLE}/Contents/Frameworks/Sparkle.framework" ]]; then
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fail "dist/Clawdis.app missing Sparkle after packaging"
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fi
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return 0
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fi
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fail "App bundle not found. Set CLAWDIS_APP_BUNDLE to your installed Clawdis.app"
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}
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choose_app_bundle
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# 4) Launch the installed app in the foreground so the menu bar extra appears.
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run_step "launch app" open "${APP_BUNDLE}"
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# 5) Verify the app is alive.
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sleep 1.5
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if pgrep -f "${APP_PROCESS_PATTERN}" >/dev/null 2>&1; then
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log "OK: Clawdis is running."
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else
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fail "App exited immediately. Check /tmp/clawdis.log or Console.app (User Reports)."
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fi
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