342 lines
14 KiB
Swift
342 lines
14 KiB
Swift
import SwiftUI
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import UIKit
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struct RootCanvas: View {
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@Environment(NodeAppModel.self) private var appModel
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@Environment(VoiceWakeManager.self) private var voiceWake
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@Environment(\.colorScheme) private var systemColorScheme
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@Environment(\.scenePhase) private var scenePhase
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@AppStorage(VoiceWakePreferences.enabledKey) private var voiceWakeEnabled: Bool = false
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@AppStorage("screen.preventSleep") private var preventSleep: Bool = true
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@AppStorage("canvas.debugStatusEnabled") private var canvasDebugStatusEnabled: Bool = false
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@State private var presentedSheet: PresentedSheet?
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@State private var voiceWakeToastText: String?
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@State private var toastDismissTask: Task<Void, Never>?
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private enum PresentedSheet: Identifiable {
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case settings
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case chat
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var id: Int {
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switch self {
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case .settings: 0
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case .chat: 1
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}
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}
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}
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var body: some View {
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ZStack {
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CanvasContent(
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systemColorScheme: self.systemColorScheme,
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bridgeStatus: self.bridgeStatus,
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voiceWakeEnabled: self.voiceWakeEnabled,
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voiceWakeToastText: self.voiceWakeToastText,
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cameraHUDText: self.appModel.cameraHUDText,
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cameraHUDKind: self.appModel.cameraHUDKind,
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openChat: {
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self.presentedSheet = .chat
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},
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openSettings: {
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self.presentedSheet = .settings
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})
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.preferredColorScheme(.dark)
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if self.appModel.cameraFlashNonce != 0 {
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CameraFlashOverlay(nonce: self.appModel.cameraFlashNonce)
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}
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}
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.sheet(item: self.$presentedSheet) { sheet in
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switch sheet {
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case .settings:
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SettingsTab()
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case .chat:
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ChatSheet(
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bridge: self.appModel.bridgeSession,
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sessionKey: self.appModel.mainSessionKey,
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userAccent: self.appModel.seamColor)
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}
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}
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.onAppear { self.updateIdleTimer() }
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.onChange(of: self.preventSleep) { _, _ in self.updateIdleTimer() }
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.onChange(of: self.scenePhase) { _, _ in self.updateIdleTimer() }
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.onAppear { self.updateCanvasDebugStatus() }
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.onChange(of: self.canvasDebugStatusEnabled) { _, _ in self.updateCanvasDebugStatus() }
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.onChange(of: self.appModel.bridgeStatusText) { _, _ in self.updateCanvasDebugStatus() }
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.onChange(of: self.appModel.bridgeServerName) { _, _ in self.updateCanvasDebugStatus() }
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.onChange(of: self.appModel.bridgeRemoteAddress) { _, _ in self.updateCanvasDebugStatus() }
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.onChange(of: self.voiceWake.lastTriggeredCommand) { _, newValue in
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guard let newValue else { return }
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let trimmed = newValue.trimmingCharacters(in: .whitespacesAndNewlines)
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guard !trimmed.isEmpty else { return }
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self.toastDismissTask?.cancel()
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withAnimation(.spring(response: 0.25, dampingFraction: 0.85)) {
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self.voiceWakeToastText = trimmed
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}
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self.toastDismissTask = Task {
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try? await Task.sleep(nanoseconds: 2_300_000_000)
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await MainActor.run {
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withAnimation(.easeOut(duration: 0.25)) {
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self.voiceWakeToastText = nil
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}
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}
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}
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}
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.onDisappear {
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UIApplication.shared.isIdleTimerDisabled = false
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self.toastDismissTask?.cancel()
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self.toastDismissTask = nil
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}
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}
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private var bridgeStatus: StatusPill.BridgeState {
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if self.appModel.bridgeServerName != nil { return .connected }
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let text = self.appModel.bridgeStatusText.trimmingCharacters(in: .whitespacesAndNewlines)
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if text.localizedCaseInsensitiveContains("connecting") ||
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text.localizedCaseInsensitiveContains("reconnecting")
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{
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return .connecting
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}
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if text.localizedCaseInsensitiveContains("error") {
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return .error
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}
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return .disconnected
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}
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private func updateIdleTimer() {
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UIApplication.shared.isIdleTimerDisabled = (self.scenePhase == .active && self.preventSleep)
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}
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private func updateCanvasDebugStatus() {
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self.appModel.screen.setDebugStatusEnabled(self.canvasDebugStatusEnabled)
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guard self.canvasDebugStatusEnabled else { return }
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let title = self.appModel.bridgeStatusText.trimmingCharacters(in: .whitespacesAndNewlines)
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let subtitle = self.appModel.bridgeServerName ?? self.appModel.bridgeRemoteAddress
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self.appModel.screen.updateDebugStatus(title: title, subtitle: subtitle)
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}
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}
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private struct CanvasContent: View {
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@Environment(NodeAppModel.self) private var appModel
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@AppStorage("talk.enabled") private var talkEnabled: Bool = false
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@AppStorage("talk.button.enabled") private var talkButtonEnabled: Bool = true
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var systemColorScheme: ColorScheme
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var bridgeStatus: StatusPill.BridgeState
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var voiceWakeEnabled: Bool
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var voiceWakeToastText: String?
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var cameraHUDText: String?
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var cameraHUDKind: NodeAppModel.CameraHUDKind?
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var openChat: () -> Void
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var openSettings: () -> Void
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private var brightenButtons: Bool { self.systemColorScheme == .light }
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var body: some View {
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ZStack(alignment: .topTrailing) {
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ScreenTab()
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VStack(spacing: 10) {
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OverlayButton(systemImage: "text.bubble.fill", brighten: self.brightenButtons) {
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self.openChat()
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}
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.accessibilityLabel("Chat")
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if self.talkButtonEnabled {
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// Talk mode lives on a side bubble so it doesn't get buried in settings.
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OverlayButton(
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systemImage: self.appModel.talkMode.isEnabled ? "waveform.circle.fill" : "waveform.circle",
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brighten: self.brightenButtons,
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tint: self.appModel.seamColor,
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isActive: self.appModel.talkMode.isEnabled)
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{
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let next = !self.appModel.talkMode.isEnabled
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self.talkEnabled = next
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self.appModel.setTalkEnabled(next)
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}
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.accessibilityLabel("Talk Mode")
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}
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OverlayButton(systemImage: "gearshape.fill", brighten: self.brightenButtons) {
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self.openSettings()
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}
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.accessibilityLabel("Settings")
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}
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.padding(.top, 10)
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.padding(.trailing, 10)
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}
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.overlay(alignment: .center) {
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if self.appModel.talkMode.isEnabled {
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TalkOrbOverlay()
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.transition(.opacity)
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}
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}
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.overlay(alignment: .topLeading) {
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StatusPill(
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bridge: self.bridgeStatus,
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voiceWakeEnabled: self.voiceWakeEnabled,
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activity: self.statusActivity,
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brighten: self.brightenButtons,
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onTap: {
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self.openSettings()
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})
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.padding(.leading, 10)
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.safeAreaPadding(.top, 10)
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}
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.overlay(alignment: .topLeading) {
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if let voiceWakeToastText, !voiceWakeToastText.isEmpty {
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VoiceWakeToast(
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command: voiceWakeToastText,
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brighten: self.brightenButtons)
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.padding(.leading, 10)
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.safeAreaPadding(.top, 58)
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.transition(.move(edge: .top).combined(with: .opacity))
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}
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}
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}
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private var statusActivity: StatusPill.Activity? {
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// Status pill owns transient activity state so it doesn't overlap the connection indicator.
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if self.appModel.isBackgrounded {
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return StatusPill.Activity(
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title: "Foreground required",
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systemImage: "exclamationmark.triangle.fill",
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tint: .orange)
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}
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let bridgeStatus = self.appModel.bridgeStatusText.trimmingCharacters(in: .whitespacesAndNewlines)
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let bridgeLower = bridgeStatus.lowercased()
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if bridgeLower.contains("repair") {
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return StatusPill.Activity(title: "Repairing…", systemImage: "wrench.and.screwdriver", tint: .orange)
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}
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if bridgeLower.contains("approval") || bridgeLower.contains("pairing") {
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return StatusPill.Activity(title: "Approval pending", systemImage: "person.crop.circle.badge.clock")
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}
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// Avoid duplicating the primary bridge status ("Connecting…") in the activity slot.
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if self.appModel.screenRecordActive {
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return StatusPill.Activity(title: "Recording screen…", systemImage: "record.circle.fill", tint: .red)
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}
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if let cameraHUDText, !cameraHUDText.isEmpty, let cameraHUDKind {
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let systemImage: String
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let tint: Color?
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switch cameraHUDKind {
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case .photo:
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systemImage = "camera.fill"
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tint = nil
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case .recording:
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systemImage = "video.fill"
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tint = .red
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case .success:
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systemImage = "checkmark.circle.fill"
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tint = .green
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case .error:
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systemImage = "exclamationmark.triangle.fill"
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tint = .red
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}
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return StatusPill.Activity(title: cameraHUDText, systemImage: systemImage, tint: tint)
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}
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if self.voiceWakeEnabled {
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let voiceStatus = self.appModel.voiceWake.statusText
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if voiceStatus.localizedCaseInsensitiveContains("microphone permission") {
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return StatusPill.Activity(title: "Mic permission", systemImage: "mic.slash", tint: .orange)
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}
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if voiceStatus == "Paused" {
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let suffix = self.appModel.isBackgrounded ? " (background)" : ""
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return StatusPill.Activity(title: "Voice Wake paused\(suffix)", systemImage: "pause.circle.fill")
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}
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}
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return nil
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}
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}
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private struct OverlayButton: View {
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let systemImage: String
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let brighten: Bool
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var tint: Color?
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var isActive: Bool = false
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let action: () -> Void
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var body: some View {
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Button(action: self.action) {
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Image(systemName: self.systemImage)
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.font(.system(size: 16, weight: .semibold))
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.foregroundStyle(self.isActive ? (self.tint ?? .primary) : .primary)
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.padding(10)
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.background {
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RoundedRectangle(cornerRadius: 12, style: .continuous)
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.fill(.ultraThinMaterial)
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.overlay {
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RoundedRectangle(cornerRadius: 12, style: .continuous)
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.fill(
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LinearGradient(
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colors: [
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.white.opacity(self.brighten ? 0.26 : 0.18),
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.white.opacity(self.brighten ? 0.08 : 0.04),
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.clear,
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],
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startPoint: .topLeading,
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endPoint: .bottomTrailing))
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.blendMode(.overlay)
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}
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.overlay {
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if let tint {
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RoundedRectangle(cornerRadius: 12, style: .continuous)
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.fill(
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LinearGradient(
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colors: [
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tint.opacity(self.isActive ? 0.22 : 0.14),
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tint.opacity(self.isActive ? 0.10 : 0.06),
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.clear,
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],
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startPoint: .topLeading,
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endPoint: .bottomTrailing))
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.blendMode(.overlay)
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}
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}
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.overlay {
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RoundedRectangle(cornerRadius: 12, style: .continuous)
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.strokeBorder(
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(self.tint ?? .white).opacity(self.isActive ? 0.34 : (self.brighten ? 0.24 : 0.18)),
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lineWidth: self.isActive ? 0.7 : 0.5)
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}
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.shadow(color: .black.opacity(0.35), radius: 12, y: 6)
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}
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}
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.buttonStyle(.plain)
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}
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}
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private struct CameraFlashOverlay: View {
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var nonce: Int
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@State private var opacity: CGFloat = 0
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@State private var task: Task<Void, Never>?
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var body: some View {
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Color.white
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.opacity(self.opacity)
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.ignoresSafeArea()
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.allowsHitTesting(false)
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.onChange(of: self.nonce) { _, _ in
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self.task?.cancel()
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self.task = Task { @MainActor in
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withAnimation(.easeOut(duration: 0.08)) {
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self.opacity = 0.85
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}
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try? await Task.sleep(nanoseconds: 110_000_000)
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withAnimation(.easeOut(duration: 0.32)) {
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self.opacity = 0
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}
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}
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}
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}
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}
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