feat: auto music control for lottery phases

- Auto-play lottery music when storm starts
- Auto-play fanfare when winners revealed
- Auto-stop music when lottery completes
- Add EventEmitter to broadcast async state changes

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
empty
2026-01-25 23:54:42 +08:00
parent 7ba92c81e9
commit 7073591ebd
2 changed files with 20 additions and 2 deletions

View File

@@ -1,6 +1,7 @@
/**
* Admin Service - Manages system phase, voting control, and lottery state
*/
import { EventEmitter } from 'events';
import { redis } from '../config/redis';
import { logger } from '../utils/logger';
import { prizeConfigService } from './prize-config.service';
@@ -21,10 +22,11 @@ import { INITIAL_ADMIN_STATE, PRIZE_CONFIG, DEFAULT_PROGRAMS } from '@gala/share
const ADMIN_STATE_KEY = 'gala:admin:state';
class AdminService {
class AdminService extends EventEmitter {
private state: AdminState;
constructor() {
super();
this.state = { ...INITIAL_ADMIN_STATE };
}
@@ -372,6 +374,9 @@ class AdminService {
}
this.state.lottery.subPhase = 'STORM';
this.state.lottery.stormStartedAt = Date.now();
// Auto-play lottery music
this.state.music.isPlaying = true;
this.state.music.track = 'lottery';
break;
case 'stop_reveal':
@@ -382,10 +387,17 @@ class AdminService {
const winners = this.pickRandomWinners();
this.state.lottery.subPhase = 'REVEAL';
this.state.lottery.currentWinners = winners;
// After reveal animation, set to COMPLETE
// Auto-play fanfare music
this.state.music.isPlaying = true;
this.state.music.track = 'fanfare';
// After reveal animation, set to COMPLETE and stop music
setTimeout(() => {
this.state.lottery.subPhase = 'COMPLETE';
this.state.music.isPlaying = false;
this.state.music.track = 'none';
this.saveState();
// Emit event to broadcast state change
this.emit('stateChange', this.getState());
}, 3000);
await this.saveState();
return { success: true, data: { winners } };

View File

@@ -57,6 +57,12 @@ export async function initializeSocket(httpServer: HttpServer): Promise<GalaServ
// Initialize admin service
await adminService.initialize();
// Listen for admin state changes (e.g., from setTimeout callbacks)
adminService.on('stateChange', (state) => {
logger.info('Admin state changed, broadcasting to all clients');
io.to(SOCKET_ROOMS.ALL).emit(SOCKET_EVENTS.ADMIN_STATE_SYNC as any, state);
});
// Connection handler
io.on('connection', handleConnection);