feat: auto music control for lottery phases
- Auto-play lottery music when storm starts - Auto-play fanfare when winners revealed - Auto-stop music when lottery completes - Add EventEmitter to broadcast async state changes Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -1,6 +1,7 @@
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/**
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/**
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* Admin Service - Manages system phase, voting control, and lottery state
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* Admin Service - Manages system phase, voting control, and lottery state
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*/
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*/
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import { EventEmitter } from 'events';
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import { redis } from '../config/redis';
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import { redis } from '../config/redis';
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import { logger } from '../utils/logger';
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import { logger } from '../utils/logger';
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import { prizeConfigService } from './prize-config.service';
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import { prizeConfigService } from './prize-config.service';
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@@ -21,10 +22,11 @@ import { INITIAL_ADMIN_STATE, PRIZE_CONFIG, DEFAULT_PROGRAMS } from '@gala/share
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const ADMIN_STATE_KEY = 'gala:admin:state';
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const ADMIN_STATE_KEY = 'gala:admin:state';
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class AdminService {
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class AdminService extends EventEmitter {
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private state: AdminState;
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private state: AdminState;
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constructor() {
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constructor() {
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super();
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this.state = { ...INITIAL_ADMIN_STATE };
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this.state = { ...INITIAL_ADMIN_STATE };
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}
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}
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@@ -372,6 +374,9 @@ class AdminService {
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}
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}
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this.state.lottery.subPhase = 'STORM';
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this.state.lottery.subPhase = 'STORM';
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this.state.lottery.stormStartedAt = Date.now();
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this.state.lottery.stormStartedAt = Date.now();
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// Auto-play lottery music
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this.state.music.isPlaying = true;
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this.state.music.track = 'lottery';
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break;
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break;
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case 'stop_reveal':
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case 'stop_reveal':
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@@ -382,10 +387,17 @@ class AdminService {
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const winners = this.pickRandomWinners();
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const winners = this.pickRandomWinners();
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this.state.lottery.subPhase = 'REVEAL';
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this.state.lottery.subPhase = 'REVEAL';
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this.state.lottery.currentWinners = winners;
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this.state.lottery.currentWinners = winners;
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// After reveal animation, set to COMPLETE
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// Auto-play fanfare music
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this.state.music.isPlaying = true;
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this.state.music.track = 'fanfare';
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// After reveal animation, set to COMPLETE and stop music
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setTimeout(() => {
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setTimeout(() => {
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this.state.lottery.subPhase = 'COMPLETE';
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this.state.lottery.subPhase = 'COMPLETE';
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this.state.music.isPlaying = false;
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this.state.music.track = 'none';
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this.saveState();
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this.saveState();
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// Emit event to broadcast state change
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this.emit('stateChange', this.getState());
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}, 3000);
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}, 3000);
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await this.saveState();
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await this.saveState();
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return { success: true, data: { winners } };
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return { success: true, data: { winners } };
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@@ -57,6 +57,12 @@ export async function initializeSocket(httpServer: HttpServer): Promise<GalaServ
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// Initialize admin service
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// Initialize admin service
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await adminService.initialize();
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await adminService.initialize();
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// Listen for admin state changes (e.g., from setTimeout callbacks)
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adminService.on('stateChange', (state) => {
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logger.info('Admin state changed, broadcasting to all clients');
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io.to(SOCKET_ROOMS.ALL).emit(SOCKET_EVENTS.ADMIN_STATE_SYNC as any, state);
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});
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// Connection handler
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// Connection handler
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io.on('connection', handleConnection);
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io.on('connection', handleConnection);
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