feat: Phase 19-C/D - sprite loading, transparency, and animation
- Add runtime sprite loading from Characters.png and Environment.png - Implement ProcessTransparency for chroma-key white background removal - Add AgentAnimator for procedural idle/movement animations - Add Billboard component support for 2.5D perspective - Normalize sprite scales based on world units - Fix SetMovement parameter mismatch 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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unity-client/Assets/Scripts/Visual/AgentAnimator.cs.meta
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unity-client/Assets/Scripts/Visual/AgentAnimator.cs.meta
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guid: 4b9e1cbf8a16c41ccb4b5f197e3ade72
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