fix: prevent ParticleSystem "duration while playing" warnings
- Stop ParticleSystem immediately after AddComponent to prevent auto-play - Set playOnAwake=false on all procedural particle systems - Also add missing EventType definitions for Phase 23/24 features 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -55,6 +55,17 @@ class EventType(str, Enum):
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# Random Events (Phase 17-C)
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RANDOM_EVENT = "random_event" # Random event occurred
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# Economy (Phase 23)
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GIVE_ITEM = "give_item" # Agent gives item to another
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# Group Activities (Phase 24)
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# Group Activities (Phase 24)
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GROUP_ACTIVITY = "group_activity" # Storytelling, dancing, etc.
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# VFX & Gifts (Phase 8)
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VFX_EVENT = "vfx_event" # Visual effect trigger
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GIFT_EFFECT = "gift_effect" # Twitch bits/sub effect
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class GameEvent(BaseModel):
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"""
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