fix: prevent ParticleSystem "duration while playing" warnings

- Stop ParticleSystem immediately after AddComponent to prevent auto-play
- Set playOnAwake=false on all procedural particle systems
- Also add missing EventType definitions for Phase 23/24 features

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
empty
2026-01-02 02:46:23 +08:00
parent da49223685
commit 07acfa5801
4 changed files with 163 additions and 2 deletions

View File

@@ -353,6 +353,15 @@ namespace TheIsland.Models
// Random Events (Phase 17-C)
public const string RANDOM_EVENT = "random_event";
// Economy (Phase 23)
public const string GIVE_ITEM = "give_item";
// Group Activities (Phase 24)
public const string GROUP_ACTIVITY = "group_activity";
// Phase 8: VFX
public const string VFX_EVENT = "vfx_event";
}
/// <summary>
@@ -403,4 +412,41 @@ namespace TheIsland.Models
public string message;
public string agent_name; // Optional: affected agent
}
/// <summary>
/// Give item event data (Phase 23).
/// </summary>
[Serializable]
public class GiveItemEventData
{
public int from_id;
public int to_id;
public string item_type; // "herb", "food", "medicine"
public string message;
}
/// <summary>
/// Group Activity event data (Phase 24).
/// </summary>
[Serializable]
public class GroupActivityEventData
{
public string activity_type; // "storytelling"
public int storyteller_id;
public string storyteller_name;
public List<int> listener_ids;
public string content; // The story text
public string topic;
}
/// <summary>
/// VFX event data (Phase 8).
/// </summary>
[Serializable]
public class VFXEventData
{
public string effect; // "gold_rain", "heart", "food"
public int target_id; // Optional: if -1 or 0, might mean global or specific position logic
public string message;
}
}