feat(unity): enhance visual effects and animations
- Add cloud system with procedural sprites and parallax movement - Add tree swaying animation for palm trees - Improve agent breathing with squash & stretch animation - Add jump animation routine for agent reactions - Add custom CartoonWater shader support - Add SetupVisuals editor tool and GlobalProfile asset - Lower speech bubble alpha for glass effect 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -164,7 +164,7 @@ namespace TheIsland.UI
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topBar.offsetMax = new Vector2(-10, -10);
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var topBarImg = topBar.gameObject.AddComponent<Image>();
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topBarImg.color = new Color(0, 0, 0, 0.7f);
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topBarImg.color = new Color(0, 0, 0, 0.0f); // 透明顶部栏
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// Connection Status (Left)
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_connectionStatus = CreateText(topBar, "ConnectionStatus", "● Disconnected",
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@@ -205,7 +205,7 @@ namespace TheIsland.UI
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bottomBar.offsetMax = new Vector2(-10, 70);
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var bottomBarImg = bottomBar.gameObject.AddComponent<Image>();
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bottomBarImg.color = new Color(0, 0, 0, 0.7f);
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bottomBarImg.color = new Color(0, 0, 0, 0.2f); // 低透明度底部栏
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// Command Input
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var inputObj = new GameObject("CommandInput");
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