feat(unity): enhance visual effects and animations

- Add cloud system with procedural sprites and parallax movement
- Add tree swaying animation for palm trees
- Improve agent breathing with squash & stretch animation
- Add jump animation routine for agent reactions
- Add custom CartoonWater shader support
- Add SetupVisuals editor tool and GlobalProfile asset
- Lower speech bubble alpha for glass effect

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
empty
2026-01-01 22:07:12 +08:00
parent d1b02b4dfd
commit 20c82276fa
15 changed files with 387 additions and 22 deletions

View File

@@ -682,7 +682,22 @@ PlayerSettings:
webWasm2023: 0
webEnableSubmoduleStrippingCompatibility: 0
scriptingDefineSymbols:
Standalone: APP_UI_EDITOR_ONLY
Android: UNITY_POST_PROCESSING_STACK_V2
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
GameCoreScarlett: UNITY_POST_PROCESSING_STACK_V2
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
Kepler: UNITY_POST_PROCESSING_STACK_V2
LinuxHeadlessSimulation: UNITY_POST_PROCESSING_STACK_V2
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
Nintendo Switch 2: UNITY_POST_PROCESSING_STACK_V2
PS4: UNITY_POST_PROCESSING_STACK_V2
PS5: UNITY_POST_PROCESSING_STACK_V2
QNX: UNITY_POST_PROCESSING_STACK_V2
Standalone: APP_UI_EDITOR_ONLY;UNITY_POST_PROCESSING_STACK_V2
VisionOS: UNITY_POST_PROCESSING_STACK_V2
WebGL: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2
tvOS: UNITY_POST_PROCESSING_STACK_V2
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}