feat: pivot to island survival simulation with SQLite persistence
Phase 3 - "The Island" transformation: - Add SQLAlchemy + SQLite for data persistence (database.py) - Rewrite models.py with User, Agent, WorldState ORM models - Refactor engine.py for survival mechanics (energy decay, starvation) - Implement feed command (10 gold -> +20 energy) - Auto-seed 3 NPCs on startup (Jack/Luna/Bob) - Update frontend with agent card view and Chinese UI - Remove old Boss/Player RPG mechanics - Add .gitignore for database and cache files - Fix SQLAlchemy session detachment issue 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -12,17 +12,16 @@ import time
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class EventType(str, Enum):
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"""Enumeration of all possible game event types."""
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COMMENT = "comment"
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AGENT_RESPONSE = "agent_response"
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TICK = "tick"
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SYSTEM = "system"
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ERROR = "error"
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# RPG-specific events
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ATTACK = "attack"
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HEAL = "heal"
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STATUS = "status"
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BOSS_UPDATE = "boss_update"
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BOSS_DEFEATED = "boss_defeated"
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PLAYER_UPDATE = "player_update"
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# Island survival events
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AGENTS_UPDATE = "agents_update" # All agents status broadcast
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AGENT_DIED = "agent_died" # An agent has died
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FEED = "feed" # User fed an agent
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USER_UPDATE = "user_update" # User gold/status update
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WORLD_UPDATE = "world_update" # World state update
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CHECK = "check" # Status check response
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class GameEvent(BaseModel):
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