feat: Implement NavMesh pathfinding and Deep Social visuals
- Phase 20-F: NavMesh Integration - Added 'com.unity.ai.navigation' package - Implemented Runtime NavMesh Baking in EnvironmentManager - Added NavMeshObstacle to environmental assets - Updated AgentVisual to use NavMeshAgent for movement - Implemented 'Instinctive Avoidance' via target offsetting - Phase 21: Social Interaction & Expressions - Added procedural Dance and Wave animations in AgentAnimator - Implemented 'Dance Party' triggering logic in engine.py and AgentVisual - Added social relationship syncing (Backend -> Frontend) - Implemented proximity-based social greetings (Heart emote + Wave) - Updated Models.cs to support relationship data parsing
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@@ -90,8 +90,11 @@ namespace TheIsland.Core
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if (agent.IsAlive) count++;
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}
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return count;
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return count;
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}
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}
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public Dictionary<int, AgentVisual> AllAgentVisuals => _agentVisuals;
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#endregion
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#region Unity Lifecycle
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