feat: Implement NavMesh pathfinding and Deep Social visuals

- Phase 20-F: NavMesh Integration
  - Added 'com.unity.ai.navigation' package
  - Implemented Runtime NavMesh Baking in EnvironmentManager
  - Added NavMeshObstacle to environmental assets
  - Updated AgentVisual to use NavMeshAgent for movement
  - Implemented 'Instinctive Avoidance' via target offsetting

- Phase 21: Social Interaction & Expressions
  - Added procedural Dance and Wave animations in AgentAnimator
  - Implemented 'Dance Party' triggering logic in engine.py and AgentVisual
  - Added social relationship syncing (Backend -> Frontend)
  - Implemented proximity-based social greetings (Heart emote + Wave)
  - Updated Models.cs to support relationship data parsing
This commit is contained in:
empty
2026-01-02 01:48:32 +08:00
parent 6ad6665d5f
commit dee374286e
9 changed files with 373 additions and 32 deletions

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@@ -3,9 +3,11 @@
"com.coplaydev.unity-mcp": "https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity",
"com.endel.nativewebsocket": "https://github.com/endel/NativeWebSocket.git#upm",
"com.unity.2d.enhancers": "1.0.0",
"com.unity.ai.navigation": "2.0.9",
"com.unity.feature.2d": "2.0.2",
"com.unity.inputsystem": "1.17.0",
"com.unity.multiplayer.center": "1.0.1",
"com.unity.postprocessing": "3.4.0",
"com.unity.textmeshpro": "3.0.6",
"com.unity.modules.accessibility": "1.0.0",
"com.unity.modules.adaptiveperformance": "1.0.0",
@@ -40,7 +42,6 @@
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0",
"com.unity.postprocessing": "3.4.0"
"com.unity.modules.xr": "1.0.0"
}
}
}

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@@ -147,6 +147,15 @@
},
"url": "https://packages.unity.com"
},
"com.unity.ai.navigation": {
"version": "2.0.9",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.ai": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.ai.toolkit": {
"version": "1.0.0-pre.12",
"depth": 2,