feat: Implement NavMesh pathfinding and Deep Social visuals
- Phase 20-F: NavMesh Integration - Added 'com.unity.ai.navigation' package - Implemented Runtime NavMesh Baking in EnvironmentManager - Added NavMeshObstacle to environmental assets - Updated AgentVisual to use NavMeshAgent for movement - Implemented 'Instinctive Avoidance' via target offsetting - Phase 21: Social Interaction & Expressions - Added procedural Dance and Wave animations in AgentAnimator - Implemented 'Dance Party' triggering logic in engine.py and AgentVisual - Added social relationship syncing (Backend -> Frontend) - Implemented proximity-based social greetings (Heart emote + Wave) - Updated Models.cs to support relationship data parsing
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@@ -147,6 +147,15 @@
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.ai.navigation": {
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"version": "2.0.9",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.modules.ai": "1.0.0"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.ai.toolkit": {
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"version": "1.0.0-pre.12",
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"depth": 2,
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