feat: Implement NavMesh pathfinding and Deep Social visuals

- Phase 20-F: NavMesh Integration
  - Added 'com.unity.ai.navigation' package
  - Implemented Runtime NavMesh Baking in EnvironmentManager
  - Added NavMeshObstacle to environmental assets
  - Updated AgentVisual to use NavMeshAgent for movement
  - Implemented 'Instinctive Avoidance' via target offsetting

- Phase 21: Social Interaction & Expressions
  - Added procedural Dance and Wave animations in AgentAnimator
  - Implemented 'Dance Party' triggering logic in engine.py and AgentVisual
  - Added social relationship syncing (Backend -> Frontend)
  - Implemented proximity-based social greetings (Heart emote + Wave)
  - Updated Models.cs to support relationship data parsing
This commit is contained in:
empty
2026-01-02 01:48:32 +08:00
parent 6ad6665d5f
commit dee374286e
9 changed files with 373 additions and 32 deletions

View File

@@ -147,6 +147,15 @@
},
"url": "https://packages.unity.com"
},
"com.unity.ai.navigation": {
"version": "2.0.9",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.ai": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.ai.toolkit": {
"version": "1.0.0-pre.12",
"depth": 2,