- Phase 13: Autonomous Agency - agents now have actions and locations
- Phase 15: Sickness mechanics with immunity and weather effects
- Phase 16: Crafting system (medicine from herbs)
- Phase 17-A: Resource scarcity with tree fruit regeneration
- Phase 17-B: Social roles (leader, follower, loner) with clique behavior
- Phase 17-C: Random events support
- Add AgentMemory model for long-term agent memory storage
- Add memory_service for managing agent memories
- Update Unity client models and event handlers
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add cloud system with procedural sprites and parallax movement
- Add tree swaying animation for palm trees
- Improve agent breathing with squash & stretch animation
- Add jump animation routine for agent reactions
- Add custom CartoonWater shader support
- Add SetupVisuals editor tool and GlobalProfile asset
- Lower speech bubble alpha for glass effect
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add EventLog.cs: scrollable event log panel showing game events
- Color-coded entries for different event types
- Toggle visibility, clear button, timestamps
- Auto-scroll to newest entries
- Add Chinese font support (Source Han Sans SC)
- SourceHanSansSC-Regular.otf font file
- ChineseFontSetup.cs editor tool for TMP font asset generation
- Configure as fallback font for TextMeshPro
- Fix particle system velocity curve warnings in WeatherEffects.cs
- Ensure all velocity axes use consistent curve mode
- Add comprehensive README.md with project documentation
- Architecture overview, features, tech stack
- Quick start guide, Unity client structure
- Communication protocol, development notes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>