- Stop ParticleSystem immediately after AddComponent to prevent auto-play
- Set playOnAwake=false on all procedural particle systems
- Also add missing EventType definitions for Phase 23/24 features
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add missing footstep dust particle effect that was being called from
AgentVisual but not implemented, causing CS1061 compilation error.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add is_sheltered parameter to AgentSnapshot in both locations
- Include is_sheltered in agent_data dictionary for idle chat
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add soft-repulsion to prevent agent crowding
- Implement dynamic Z-sorting based on world position
- Add social orientation (agents face nearby agents)
- Use velocity-based animation instead of isMoving flag
- Track lastPosition for smooth velocity calculation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add runtime sprite loading from Characters.png and Environment.png
- Implement ProcessTransparency for chroma-key white background removal
- Add AgentAnimator for procedural idle/movement animations
- Add Billboard component support for 2.5D perspective
- Normalize sprite scales based on world units
- Fix SetMovement parameter mismatch
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Backend:
- Add weather transition processing logic
Unity Client:
- Add smooth UI bar transitions with lerp animations
- Implement cinematic lighting system (dawn/day/dusk/night cycle)
- Add VisualEffectsManager for advanced effects
- Support premium sprite loading for agents
- Add character and environment sprite sheets
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Phase 13: Autonomous Agency - agents now have actions and locations
- Phase 15: Sickness mechanics with immunity and weather effects
- Phase 16: Crafting system (medicine from herbs)
- Phase 17-A: Resource scarcity with tree fruit regeneration
- Phase 17-B: Social roles (leader, follower, loner) with clique behavior
- Phase 17-C: Random events support
- Add AgentMemory model for long-term agent memory storage
- Add memory_service for managing agent memories
- Update Unity client models and event handlers
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add scattered seashells near water line
- Add pebbles across the beach
- Procedural sprite generation for shells and pebbles
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add cloud system with procedural sprites and parallax movement
- Add tree swaying animation for palm trees
- Improve agent breathing with squash & stretch animation
- Add jump animation routine for agent reactions
- Add custom CartoonWater shader support
- Add SetupVisuals editor tool and GlobalProfile asset
- Lower speech bubble alpha for glass effect
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add EventLog.cs: scrollable event log panel showing game events
- Color-coded entries for different event types
- Toggle visibility, clear button, timestamps
- Auto-scroll to newest entries
- Add Chinese font support (Source Han Sans SC)
- SourceHanSansSC-Regular.otf font file
- ChineseFontSetup.cs editor tool for TMP font asset generation
- Configure as fallback font for TextMeshPro
- Fix particle system velocity curve warnings in WeatherEffects.cs
- Ensure all velocity axes use consistent curve mode
- Add comprehensive README.md with project documentation
- Architecture overview, features, tech stack
- Quick start guide, Unity client structure
- Communication protocol, development notes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Backend:
- Add weather system with 6 weather types and transition probabilities
- Add day/night cycle (dawn, day, dusk, night) with phase modifiers
- Add mood system for agents (happy, neutral, sad, anxious)
- Add new commands: heal, talk, encourage, revive
- Add agent social interaction system with relationships
- Add casual mode with auto-revive and reduced decay rates
Frontend (Web):
- Add world state display (weather, time of day)
- Add mood bar to agent cards
- Add new action buttons for heal, encourage, talk, revive
- Handle new event types from server
Unity Client:
- Add EnvironmentManager with dynamic sky gradient and island scene
- Add WeatherEffects with rain, sun rays, fog, and heat particles
- Add SceneBootstrap for automatic visual system initialization
- Improve AgentVisual with better character sprites and animations
- Add breathing and bobbing idle animations
- Add character shadows
- Improve UI panels with rounded corners and borders
- Improve SpeechBubble with rounded corners and proper tail
- Add support for all new server events and commands
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>