Commit Graph

12 Commits

Author SHA1 Message Date
empty
adfd197451 fix: add missing self parameter to generate_social_interaction
The method was missing 'self' as first parameter, causing
"got multiple values for argument 'initiator_name'" error.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-02 02:22:25 +08:00
empty
dee374286e feat: Implement NavMesh pathfinding and Deep Social visuals
- Phase 20-F: NavMesh Integration
  - Added 'com.unity.ai.navigation' package
  - Implemented Runtime NavMesh Baking in EnvironmentManager
  - Added NavMeshObstacle to environmental assets
  - Updated AgentVisual to use NavMeshAgent for movement
  - Implemented 'Instinctive Avoidance' via target offsetting

- Phase 21: Social Interaction & Expressions
  - Added procedural Dance and Wave animations in AgentAnimator
  - Implemented 'Dance Party' triggering logic in engine.py and AgentVisual
  - Added social relationship syncing (Backend -> Frontend)
  - Implemented proximity-based social greetings (Heart emote + Wave)
  - Updated Models.cs to support relationship data parsing
2026-01-02 01:48:32 +08:00
empty
ce0be0045d fix: add is_sheltered attribute to AgentSnapshot class
- Add is_sheltered parameter to AgentSnapshot in both locations
- Include is_sheltered in agent_data dictionary for idle chat

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-02 01:18:14 +08:00
empty
8277778106 feat: implement survival, crafting, memory, and social systems
- Phase 13: Autonomous Agency - agents now have actions and locations
- Phase 15: Sickness mechanics with immunity and weather effects
- Phase 16: Crafting system (medicine from herbs)
- Phase 17-A: Resource scarcity with tree fruit regeneration
- Phase 17-B: Social roles (leader, follower, loner) with clique behavior
- Phase 17-C: Random events support
- Add AgentMemory model for long-term agent memory storage
- Add memory_service for managing agent memories
- Update Unity client models and event handlers

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 23:28:38 +08:00
empty
d1b02b4dfd feat: Phase 8 - VFX 和 AI 打赏反应系统
- Unity: 添加 VFXManager 实现金币雨和爱心爆炸特效
- Unity: NetworkManager 支持 GiftEffect 事件
- Unity: AgentVisual 支持自定义时长的 SpeechBubble
- Backend: LLMService 支持生成个性化感谢语
- Backend: Engine 统一处理礼物逻辑 (handle_gift)
- Backend: TwitchBot 接入新的礼物处理流程
2026-01-01 21:38:49 +08:00
empty
6c66764cce feat: add gameplay enhancements and visual improvements
Backend:
- Add weather system with 6 weather types and transition probabilities
- Add day/night cycle (dawn, day, dusk, night) with phase modifiers
- Add mood system for agents (happy, neutral, sad, anxious)
- Add new commands: heal, talk, encourage, revive
- Add agent social interaction system with relationships
- Add casual mode with auto-revive and reduced decay rates

Frontend (Web):
- Add world state display (weather, time of day)
- Add mood bar to agent cards
- Add new action buttons for heal, encourage, talk, revive
- Handle new event types from server

Unity Client:
- Add EnvironmentManager with dynamic sky gradient and island scene
- Add WeatherEffects with rain, sun rays, fog, and heat particles
- Add SceneBootstrap for automatic visual system initialization
- Improve AgentVisual with better character sprites and animations
- Add breathing and bobbing idle animations
- Add character shadows
- Improve UI panels with rounded corners and borders
- Improve SpeechBubble with rounded corners and proper tail
- Add support for all new server events and commands

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 15:25:15 +08:00
empty
8264fe2be3 fix: auto-set provider API key env var for LiteLLM validation
LiteLLM validates provider-specific API key env vars before making calls.
When using custom headers, auto-set ANTHROPIC_API_KEY or OPENAI_API_KEY
to pass validation (actual auth still uses extra_headers).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 14:12:35 +08:00
empty
07c8388289 feat: add custom API key header support for LLM providers
- Add LLM_API_KEY_HEADER for providers using non-standard auth headers
- Support Xiaomi MiMo (uses "api-key" header instead of "x-api-key")
- Add extra_headers to LiteLLM calls when custom header is configured
- Document LITELLM_ANTHROPIC_DISABLE_URL_SUFFIX for full path URLs

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 14:09:50 +08:00
empty
8bb78a808d revert: remove auto-prefix, user specifies full provider/model
Support both OpenAI-compatible and Anthropic-compatible endpoints.
User must specify full model name with provider prefix.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 14:07:17 +08:00
empty
7c8337821e fix: auto-add provider prefix for custom LLM endpoints
LiteLLM requires model names in format "provider/model-name".
When LLM_API_BASE is set, automatically prefix model with "openai/"
if no provider prefix is present.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 14:05:45 +08:00
empty
7e3872cdd8 feat: add multi-provider LLM support with LiteLLM
- Replace openai with litellm for unified LLM interface
- Support 100+ providers: OpenAI, Anthropic, Gemini, Azure, Ollama, etc.
- Add custom API base URL support (LLM_API_BASE)
- Add .env file support with python-dotenv
- Add .env.example configuration template

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 13:49:28 +08:00
empty
e96948e8a4 feat: add LLM integration and enhance game engine
- Add OpenAI-compatible LLM integration for agent dialogue
- Enhance survival mechanics with energy decay and feeding system
- Update frontend debug client with improved UI
- Add .gitignore rules for Unity and Serena

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 12:15:13 +08:00