Commit Graph

10 Commits

Author SHA1 Message Date
empty
dee374286e feat: Implement NavMesh pathfinding and Deep Social visuals
- Phase 20-F: NavMesh Integration
  - Added 'com.unity.ai.navigation' package
  - Implemented Runtime NavMesh Baking in EnvironmentManager
  - Added NavMeshObstacle to environmental assets
  - Updated AgentVisual to use NavMeshAgent for movement
  - Implemented 'Instinctive Avoidance' via target offsetting

- Phase 21: Social Interaction & Expressions
  - Added procedural Dance and Wave animations in AgentAnimator
  - Implemented 'Dance Party' triggering logic in engine.py and AgentVisual
  - Added social relationship syncing (Backend -> Frontend)
  - Implemented proximity-based social greetings (Heart emote + Wave)
  - Updated Models.cs to support relationship data parsing
2026-01-02 01:48:32 +08:00
empty
ce0be0045d fix: add is_sheltered attribute to AgentSnapshot class
- Add is_sheltered parameter to AgentSnapshot in both locations
- Include is_sheltered in agent_data dictionary for idle chat

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-02 01:18:14 +08:00
empty
0187c5ecbe feat: Phase 19-C/D - sprite loading, transparency, and animation
- Add runtime sprite loading from Characters.png and Environment.png
- Implement ProcessTransparency for chroma-key white background removal
- Add AgentAnimator for procedural idle/movement animations
- Add Billboard component support for 2.5D perspective
- Normalize sprite scales based on world units
- Fix SetMovement parameter mismatch

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-02 00:23:13 +08:00
empty
01abd3c2dc fix: resolve compilation errors and warnings
- Add missing MoveTowardsTarget() method in AgentVisual
- Remove unused _breathScale field
- Replace deprecated FindObjectOfType with FindFirstObjectByType
- Remove unused shaderCode variable

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-02 00:05:40 +08:00
empty
119afede55 fix: add missing System.Collections.Generic using directive
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-02 00:02:23 +08:00
empty
b0e6a3488c feat: Phase 19 - visual polish and cinematic lighting
Backend:
- Add weather transition processing logic

Unity Client:
- Add smooth UI bar transitions with lerp animations
- Implement cinematic lighting system (dawn/day/dusk/night cycle)
- Add VisualEffectsManager for advanced effects
- Support premium sprite loading for agents
- Add character and environment sprite sheets

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 23:58:02 +08:00
empty
8277778106 feat: implement survival, crafting, memory, and social systems
- Phase 13: Autonomous Agency - agents now have actions and locations
- Phase 15: Sickness mechanics with immunity and weather effects
- Phase 16: Crafting system (medicine from herbs)
- Phase 17-A: Resource scarcity with tree fruit regeneration
- Phase 17-B: Social roles (leader, follower, loner) with clique behavior
- Phase 17-C: Random events support
- Add AgentMemory model for long-term agent memory storage
- Add memory_service for managing agent memories
- Update Unity client models and event handlers

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 23:28:38 +08:00
empty
432f178fc5 feat(unity): add beach ground details
- Add scattered seashells near water line
- Add pebbles across the beach
- Procedural sprite generation for shells and pebbles

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 22:07:39 +08:00
empty
20c82276fa feat(unity): enhance visual effects and animations
- Add cloud system with procedural sprites and parallax movement
- Add tree swaying animation for palm trees
- Improve agent breathing with squash & stretch animation
- Add jump animation routine for agent reactions
- Add custom CartoonWater shader support
- Add SetupVisuals editor tool and GlobalProfile asset
- Lower speech bubble alpha for glass effect

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 22:07:12 +08:00
empty
6c66764cce feat: add gameplay enhancements and visual improvements
Backend:
- Add weather system with 6 weather types and transition probabilities
- Add day/night cycle (dawn, day, dusk, night) with phase modifiers
- Add mood system for agents (happy, neutral, sad, anxious)
- Add new commands: heal, talk, encourage, revive
- Add agent social interaction system with relationships
- Add casual mode with auto-revive and reduced decay rates

Frontend (Web):
- Add world state display (weather, time of day)
- Add mood bar to agent cards
- Add new action buttons for heal, encourage, talk, revive
- Handle new event types from server

Unity Client:
- Add EnvironmentManager with dynamic sky gradient and island scene
- Add WeatherEffects with rain, sun rays, fog, and heat particles
- Add SceneBootstrap for automatic visual system initialization
- Improve AgentVisual with better character sprites and animations
- Add breathing and bobbing idle animations
- Add character shadows
- Improve UI panels with rounded corners and borders
- Improve SpeechBubble with rounded corners and proper tail
- Add support for all new server events and commands

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 15:25:15 +08:00