- Phase 13: Autonomous Agency - agents now have actions and locations
- Phase 15: Sickness mechanics with immunity and weather effects
- Phase 16: Crafting system (medicine from herbs)
- Phase 17-A: Resource scarcity with tree fruit regeneration
- Phase 17-B: Social roles (leader, follower, loner) with clique behavior
- Phase 17-C: Random events support
- Add AgentMemory model for long-term agent memory storage
- Add memory_service for managing agent memories
- Update Unity client models and event handlers
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Unity client features:
- WebSocket connection via NativeWebSocket
- 2.5D agent visuals with programmatic placeholder sprites
- Billboard system for sprites and UI elements
- Floating UI panels (name, HP, energy bars)
- Speech bubble system with pop-in animation
- RTS-style camera controller (WASD + scroll zoom)
- Editor tools for prefab creation and scene setup
Scripts:
- NetworkManager: WebSocket singleton
- GameManager: Agent spawning and event handling
- AgentVisual: 2.5D sprite and UI creation
- Billboard: Camera-facing behavior
- SpeechBubble: Animated dialogue display
- CameraController: RTS camera with UI input detection
- UIManager: HUD and command input
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>