""" Pydantic models for the JSON protocol. Defines standardized structures for game events and messages. """ from enum import Enum from typing import Any from pydantic import BaseModel, Field import time class EventType(str, Enum): """Enumeration of all possible game event types.""" COMMENT = "comment" TICK = "tick" SYSTEM = "system" ERROR = "error" # Island survival events AGENTS_UPDATE = "agents_update" # All agents status broadcast AGENT_DIED = "agent_died" # An agent has died AGENT_SPEAK = "agent_speak" # Agent says something (LLM response) FEED = "feed" # User fed an agent USER_UPDATE = "user_update" # User gold/status update WORLD_UPDATE = "world_update" # World state update CHECK = "check" # Status check response class GameEvent(BaseModel): """ Standardized game event structure for WebSocket communication. Attributes: event_type: The type of event (comment, agent_response, tick, etc.) timestamp: Unix timestamp when the event was created data: Arbitrary payload data for the event """ event_type: str = Field(..., description="Type of the game event") timestamp: float = Field(default_factory=time.time, description="Unix timestamp") data: dict[str, Any] = Field(default_factory=dict, description="Event payload") class Config: json_schema_extra = { "example": { "event_type": "comment", "timestamp": 1704067200.0, "data": {"user": "User123", "message": "Attack!"} } } class ClientMessage(BaseModel): """ Message structure for client-to-server communication. Attributes: action: The action the client wants to perform payload: Data associated with the action """ action: str = Field(..., description="Action to perform") payload: dict[str, Any] = Field(default_factory=dict, description="Action payload")