Add complete AI Director system that transforms the survival simulation into a user-driven interactive story with audience voting. Backend: - Add DirectorService for LLM-powered plot generation with fallback templates - Add VoteManager for dual-channel voting (Twitch + Unity) - Integrate 4-phase game loop: Simulation → Narrative → Voting → Resolution - Add vote command parsing (!1, !2, !A, !B) in Twitch service - Add type-safe LLM output handling with _coerce_int() helper - Normalize voter IDs for case-insensitive duplicate prevention Unity Client: - Add NarrativeUI for cinematic event cards and voting progress bars - Add 7 new event types and data models for director/voting events - Add delayed subscription coroutine for NetworkManager timing - Sync client timer with server's remaining_seconds to prevent drift Documentation: - Update README.md with AI Director features, voting commands, and event types 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
446 lines
13 KiB
Python
446 lines
13 KiB
Python
"""
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Vote Manager - Audience Voting System (Phase 9).
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Manages voting sessions for narrative decisions,
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supporting both Twitch chat commands and Unity client votes.
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"""
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from __future__ import annotations
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import asyncio
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import logging
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import re
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import time
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import uuid
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from dataclasses import dataclass, field
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from typing import Any, Callable, Awaitable
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logger = logging.getLogger(__name__)
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@dataclass(frozen=True)
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class VoteOption:
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"""A voting option."""
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choice_id: str
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text: str
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@dataclass
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class VoteSession:
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"""An active voting session."""
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vote_id: str
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options: list[VoteOption]
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start_ts: float
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end_ts: float
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duration_seconds: int = 60 # Store actual duration for this session
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votes_by_user: dict[str, int] = field(default_factory=dict) # user_id -> choice_index
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tallies: list[int] = field(default_factory=list) # vote count per option
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@dataclass(frozen=True)
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class VoteSnapshot:
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"""Real-time voting statistics snapshot."""
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vote_id: str
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tallies: list[int]
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percentages: list[float]
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total_votes: int
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remaining_seconds: float
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ends_at: float
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def to_dict(self) -> dict[str, Any]:
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"""Convert to dictionary for broadcasting."""
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return {
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"vote_id": self.vote_id,
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"tallies": self.tallies,
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"percentages": self.percentages,
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"total_votes": self.total_votes,
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"remaining_seconds": max(0, self.remaining_seconds),
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"ends_at": self.ends_at,
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}
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@dataclass(frozen=True)
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class VoteResult:
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"""Final voting result after session ends."""
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vote_id: str
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winning_choice_id: str
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winning_choice_text: str
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winning_index: int
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tallies: list[int]
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percentages: list[float]
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total_votes: int
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is_tie: bool = False
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def to_dict(self) -> dict[str, Any]:
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"""Convert to dictionary for broadcasting."""
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return {
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"vote_id": self.vote_id,
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"winning_choice_id": self.winning_choice_id,
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"winning_choice_text": self.winning_choice_text,
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"winning_index": self.winning_index,
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"tallies": self.tallies,
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"percentages": self.percentages,
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"total_votes": self.total_votes,
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"is_tie": self.is_tie,
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}
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# Twitch command patterns
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VOTE_PATTERN_NUMERIC = re.compile(r"^!([1-9])$") # !1, !2, etc.
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VOTE_PATTERN_ALPHA = re.compile(r"^!([AaBb])$") # !A, !B, etc.
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class VoteManager:
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"""
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Manages voting sessions with dual-channel support (Twitch + Unity).
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Features:
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- Real-time vote counting
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- Vote changing (users can change their vote)
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- Automatic session expiration
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- Periodic snapshot broadcasting
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"""
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def __init__(
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self,
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duration_seconds: int = 60,
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broadcast_interval: float = 1.0,
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) -> None:
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"""
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Initialize the vote manager.
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Args:
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duration_seconds: Default voting window duration
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broadcast_interval: How often to broadcast vote updates (seconds)
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"""
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self._duration_seconds = duration_seconds
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self._broadcast_interval = broadcast_interval
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self._current: VoteSession | None = None
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self._broadcast_callback: Callable[[VoteSnapshot], Awaitable[None]] | None = None
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self._broadcast_task: asyncio.Task | None = None
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@property
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def is_voting_active(self) -> bool:
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"""Check if a voting session is currently active."""
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if not self._current:
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return False
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return time.time() < self._current.end_ts
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@property
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def current_session(self) -> VoteSession | None:
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"""Get the current voting session."""
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return self._current
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def set_broadcast_callback(
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self,
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callback: Callable[[VoteSnapshot], Awaitable[None]],
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) -> None:
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"""
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Set the callback for broadcasting vote updates.
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Args:
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callback: Async function that receives VoteSnapshot and broadcasts it
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"""
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self._broadcast_callback = callback
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def start_vote(
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self,
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options: list[VoteOption],
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duration_seconds: int | None = None,
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now: float | None = None,
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) -> VoteSession:
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"""
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Start a new voting session.
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Args:
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options: List of voting options (minimum 2)
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duration_seconds: Override default duration
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now: Override current timestamp (for testing)
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Returns:
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The created VoteSession
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"""
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if len(options) < 2:
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raise ValueError("Voting requires at least 2 options")
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now = now or time.time()
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duration = duration_seconds or self._duration_seconds
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session = VoteSession(
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vote_id=uuid.uuid4().hex,
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options=options,
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start_ts=now,
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end_ts=now + duration,
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duration_seconds=duration,
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tallies=[0 for _ in options],
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)
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self._current = session
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# Start broadcast loop
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if self._broadcast_callback:
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self._start_broadcast_loop()
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logger.info(
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f"Vote started: {session.vote_id} with {len(options)} options, "
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f"duration={duration}s"
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)
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return session
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def _start_broadcast_loop(self) -> None:
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"""Start the periodic broadcast task."""
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if self._broadcast_task and not self._broadcast_task.done():
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self._broadcast_task.cancel()
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async def broadcast_loop():
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try:
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while self.is_voting_active:
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snapshot = self.snapshot()
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if snapshot and self._broadcast_callback:
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try:
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await self._broadcast_callback(snapshot)
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except Exception as e:
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logger.error(f"Broadcast callback error: {e}")
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await asyncio.sleep(self._broadcast_interval)
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except asyncio.CancelledError:
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pass
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self._broadcast_task = asyncio.create_task(broadcast_loop())
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def parse_twitch_message(self, content: str) -> int | None:
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"""
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Parse a Twitch chat message for vote commands.
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Supported formats:
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- !1, !2, !3, etc. (1-indexed, converted to 0-indexed)
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- !A, !B (converted to 0, 1)
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Args:
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content: The chat message content
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Returns:
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Choice index (0-indexed) or None if not a vote command
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"""
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text = content.strip()
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# Try numeric pattern first
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match = VOTE_PATTERN_NUMERIC.match(text)
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if match:
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return int(match.group(1)) - 1 # Convert to 0-indexed
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# Try alphabetic pattern
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match = VOTE_PATTERN_ALPHA.match(text)
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if match:
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letter = match.group(1).upper()
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return ord(letter) - ord('A') # A=0, B=1
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return None
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def cast_vote(
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self,
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voter_id: str,
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choice_index: int,
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source: str = "twitch",
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) -> bool:
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"""
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Record a vote from a user.
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Users can change their vote - the previous vote is subtracted
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and the new vote is added.
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Args:
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voter_id: Unique identifier for the voter
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choice_index: 0-indexed choice number
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source: Vote source ("twitch" or "unity")
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Returns:
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True if vote was recorded, False if invalid or session ended
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"""
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if not self._current:
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logger.debug(f"Vote rejected: no active session (voter={voter_id})")
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return False
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if time.time() > self._current.end_ts:
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logger.debug(f"Vote rejected: session ended (voter={voter_id})")
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return False
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if choice_index < 0 or choice_index >= len(self._current.options):
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logger.debug(
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f"Vote rejected: invalid choice {choice_index} "
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f"(voter={voter_id}, max={len(self._current.options)-1})"
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)
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return False
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# Normalize voter ID (Twitch usernames are case-insensitive)
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normalized_voter_id = voter_id.strip().lower()
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if not normalized_voter_id:
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logger.debug("Vote rejected: empty voter id")
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return False
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# Handle vote change - subtract previous vote
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previous = self._current.votes_by_user.get(normalized_voter_id)
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if previous is not None:
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if previous == choice_index:
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# Same vote, no change needed
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return True
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# Subtract old vote
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self._current.tallies[previous] = max(
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0, self._current.tallies[previous] - 1
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)
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logger.debug(f"Vote changed: {normalized_voter_id} from {previous} to {choice_index}")
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# Record new vote
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self._current.votes_by_user[normalized_voter_id] = choice_index
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self._current.tallies[choice_index] += 1
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logger.debug(
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f"Vote cast: {voter_id} -> {choice_index} "
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f"(source={source}, tallies={self._current.tallies})"
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)
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return True
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def snapshot(self, now: float | None = None) -> VoteSnapshot | None:
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"""
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Generate a real-time snapshot of current voting status.
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Args:
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now: Override current timestamp (for testing)
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Returns:
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VoteSnapshot or None if no active session
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"""
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if not self._current:
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return None
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now = now or time.time()
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tallies = list(self._current.tallies)
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total = sum(tallies)
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# Calculate percentages
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if total > 0:
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percentages = [round((t / total) * 100, 1) for t in tallies]
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else:
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percentages = [0.0 for _ in tallies]
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return VoteSnapshot(
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vote_id=self._current.vote_id,
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tallies=tallies,
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percentages=percentages,
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total_votes=total,
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remaining_seconds=self._current.end_ts - now,
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ends_at=self._current.end_ts,
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)
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def maybe_finalize(self, now: float | None = None) -> VoteResult | None:
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"""
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Check if voting has ended and finalize results.
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Args:
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now: Override current timestamp (for testing)
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Returns:
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VoteResult if voting ended, None if still active
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"""
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if not self._current:
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return None
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now = now or time.time()
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if now < self._current.end_ts:
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return None
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# Cancel broadcast task
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if self._broadcast_task and not self._broadcast_task.done():
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self._broadcast_task.cancel()
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# Calculate final results
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tallies = list(self._current.tallies)
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total = sum(tallies)
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# Calculate percentages
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if total > 0:
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percentages = [round((t / total) * 100, 1) for t in tallies]
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else:
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percentages = [0.0 for _ in tallies]
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# Find winner
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if tallies:
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max_votes = max(tallies)
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winners = [i for i, t in enumerate(tallies) if t == max_votes]
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is_tie = len(winners) > 1
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# In case of tie, choose randomly (or could defer to Director)
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import random
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winning_index = random.choice(winners) if is_tie else winners[0]
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else:
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winning_index = 0
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is_tie = False
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winning_option = self._current.options[winning_index]
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result = VoteResult(
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vote_id=self._current.vote_id,
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winning_choice_id=winning_option.choice_id,
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winning_choice_text=winning_option.text,
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winning_index=winning_index,
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tallies=tallies,
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percentages=percentages,
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total_votes=total,
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is_tie=is_tie,
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)
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logger.info(
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f"Vote finalized: {result.vote_id} "
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f"winner={result.winning_choice_id} ({result.winning_choice_text}) "
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f"votes={result.tallies} tie={result.is_tie}"
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)
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# Clear current session
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self._current = None
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return result
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def cancel_vote(self) -> bool:
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"""
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Cancel the current voting session.
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Returns:
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True if a session was cancelled, False if no active session
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"""
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if not self._current:
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return False
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if self._broadcast_task and not self._broadcast_task.done():
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self._broadcast_task.cancel()
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vote_id = self._current.vote_id
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self._current = None
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logger.info(f"Vote cancelled: {vote_id}")
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return True
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def get_vote_started_data(self) -> dict[str, Any] | None:
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"""
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Get data for VOTE_STARTED event.
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Returns:
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Dictionary with vote session info, or None if no active session
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"""
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if not self._current:
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return None
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return {
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"vote_id": self._current.vote_id,
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"choices": [
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{"choice_id": o.choice_id, "text": o.text}
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for o in self._current.options
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],
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"duration_seconds": self._current.duration_seconds,
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"ends_at": self._current.end_ts,
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"source": "director",
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}
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# Global instance
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vote_manager = VoteManager()
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