Unity client features: - WebSocket connection via NativeWebSocket - 2.5D agent visuals with programmatic placeholder sprites - Billboard system for sprites and UI elements - Floating UI panels (name, HP, energy bars) - Speech bubble system with pop-in animation - RTS-style camera controller (WASD + scroll zoom) - Editor tools for prefab creation and scene setup Scripts: - NetworkManager: WebSocket singleton - GameManager: Agent spawning and event handling - AgentVisual: 2.5D sprite and UI creation - Billboard: Camera-facing behavior - SpeechBubble: Animated dialogue display - CameraController: RTS camera with UI input detection - UIManager: HUD and command input 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
54 lines
619 B
Plaintext
54 lines
619 B
Plaintext
# Python
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__pycache__/
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*.py[cod]
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*$py.class
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*.so
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.Python
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*.egg
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*.egg-info/
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.eggs/
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# Virtual environment
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venv/
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.venv/
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ENV/
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# IDE
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.idea/
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.vscode/
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*.swp
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*.swo
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# Database
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*.db
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*.sqlite
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*.sqlite3
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# Logs
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*.log
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# OS
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.DS_Store
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Thumbs.db
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# Unity
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unity-client/Library/
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unity-client/Temp/
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unity-client/Logs/
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unity-client/UserSettings/
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unity-client/obj/
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unity-client/*.csproj
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unity-client/*.sln
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unity-client/*.pidb
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unity-client/*.booproj
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unity-client/*.svd
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unity-client/*.pdb
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unity-client/*.mdb
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unity-client/*.opendb
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unity-client/*.VC.db
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# Serena AI
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.serena/
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unity-client/Assets/_Recovery/
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unity-client/Assets/_Recovery.meta
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