Unity client features: - WebSocket connection via NativeWebSocket - 2.5D agent visuals with programmatic placeholder sprites - Billboard system for sprites and UI elements - Floating UI panels (name, HP, energy bars) - Speech bubble system with pop-in animation - RTS-style camera controller (WASD + scroll zoom) - Editor tools for prefab creation and scene setup Scripts: - NetworkManager: WebSocket singleton - GameManager: Agent spawning and event handling - AgentVisual: 2.5D sprite and UI creation - Billboard: Camera-facing behavior - SpeechBubble: Animated dialogue display - CameraController: RTS camera with UI input detection - UIManager: HUD and command input 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
28 lines
726 B
C#
Executable File
28 lines
726 B
C#
Executable File
using UnityEngine;
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using System;
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namespace TMPro
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{
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/// <summary>
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/// EXample of a Custom Character Input Validator to only allow digits from 0 to 9.
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/// </summary>
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[Serializable]
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//[CreateAssetMenu(fileName = "InputValidator - Digits.asset", menuName = "TextMeshPro/Input Validators/Digits", order = 100)]
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public class TMP_DigitValidator : TMP_InputValidator
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{
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// Custom text input validation function
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public override char Validate(ref string text, ref int pos, char ch)
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{
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if (ch >= '0' && ch <= '9')
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{
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text += ch;
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pos += 1;
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return ch;
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}
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return (char)0;
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}
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}
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}
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