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dee374286e
feat: Implement NavMesh pathfinding and Deep Social visuals
- Phase 20-F: NavMesh Integration
- Added 'com.unity.ai.navigation' package
- Implemented Runtime NavMesh Baking in EnvironmentManager
- Added NavMeshObstacle to environmental assets
- Updated AgentVisual to use NavMeshAgent for movement
- Implemented 'Instinctive Avoidance' via target offsetting
- Phase 21: Social Interaction & Expressions
- Added procedural Dance and Wave animations in AgentAnimator
- Implemented 'Dance Party' triggering logic in engine.py and AgentVisual
- Added social relationship syncing (Backend -> Frontend)
- Implemented proximity-based social greetings (Heart emote + Wave)
- Updated Models.cs to support relationship data parsing