Files
the-island/unity-client/ProjectSettings/EditorSettings.asset
empty 64ed46215f feat: add Unity 6 client with 2.5D visual system
Unity client features:
- WebSocket connection via NativeWebSocket
- 2.5D agent visuals with programmatic placeholder sprites
- Billboard system for sprites and UI elements
- Floating UI panels (name, HP, energy bars)
- Speech bubble system with pop-in animation
- RTS-style camera controller (WASD + scroll zoom)
- Editor tools for prefab creation and scene setup

Scripts:
- NetworkManager: WebSocket singleton
- GameManager: Agent spawning and event handling
- AgentVisual: 2.5D sprite and UI creation
- Billboard: Camera-facing behavior
- SpeechBubble: Animated dialogue display
- CameraController: RTS camera with UI input detection
- UIManager: HUD and command input

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 12:17:04 +08:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!159 &1
EditorSettings:
m_ObjectHideFlags: 0
serializedVersion: 15
m_SerializationMode: 2
m_LineEndingsForNewScripts: 1
m_DefaultBehaviorMode: 0
m_PrefabRegularEnvironment: {fileID: 0}
m_PrefabUIEnvironment: {fileID: 0}
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m_EtcTextureBestCompressor: 4
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp;java;cpp;c;mm;m;h
m_ProjectGenerationRootNamespace:
m_EnableTextureStreamingInEditMode: 1
m_EnableTextureStreamingInPlayMode: 1
m_EnableEditorAsyncCPUTextureLoading: 0
m_AsyncShaderCompilation: 1
m_PrefabModeAllowAutoSave: 1
m_EnterPlayModeOptionsEnabled: 1
m_EnterPlayModeOptions: 0
m_GameObjectNamingDigits: 1
m_GameObjectNamingScheme: 0
m_AssetNamingUsesSpace: 1
m_InspectorUseIMGUIDefaultInspector: 0
m_UseLegacyProbeSampleCount: 0
m_SerializeInlineMappingsOnOneLine: 1
m_DisableCookiesInLightmapper: 0
m_ShadowmaskStitching: 1
m_AssetPipelineMode: 1
m_RefreshImportMode: 0
m_CacheServerMode: 0
m_CacheServerEndpoint:
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m_CacheServerEnableDownload: 1
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m_CacheServerEnableAuth: 0
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m_CacheServerDownloadBatchSize: 128
m_EnableEnlightenBakedGI: 0
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m_ForceAssetUnloadAndGCOnSceneLoad: 1