Files
the-island/frontend/app.js
empty e96948e8a4 feat: add LLM integration and enhance game engine
- Add OpenAI-compatible LLM integration for agent dialogue
- Enhance survival mechanics with energy decay and feeding system
- Update frontend debug client with improved UI
- Add .gitignore rules for Unity and Serena

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 12:15:13 +08:00

382 lines
9.9 KiB
JavaScript

/**
* The Island - Survival Simulation Client
* Handles WebSocket connection, agent display, and user interactions
*/
let ws = null;
const WS_URL = 'ws://localhost:8080/ws';
// User state
let userGold = 100;
// Agents state
let agents = [];
// DOM Elements
const statusDot = document.getElementById('statusDot');
const statusText = document.getElementById('statusText');
const connectBtn = document.getElementById('connectBtn');
const eventLog = document.getElementById('eventLog');
const usernameInput = document.getElementById('username');
const messageInput = document.getElementById('message');
const autoScrollCheckbox = document.getElementById('autoScroll');
const hideTicksCheckbox = document.getElementById('hideTicks');
const agentsGrid = document.getElementById('agentsGrid');
const userGoldDisplay = document.getElementById('userGold');
/**
* Toggle WebSocket connection
*/
function toggleConnection() {
if (ws && ws.readyState === WebSocket.OPEN) {
ws.close();
} else {
connect();
}
}
/**
* Establish WebSocket connection
*/
function connect() {
statusText.textContent = '连接中...';
connectBtn.disabled = true;
ws = new WebSocket(WS_URL);
ws.onopen = () => {
statusDot.classList.add('connected');
statusText.textContent = '已连接';
connectBtn.textContent = '断开';
connectBtn.disabled = false;
logEvent({ event_type: 'system', data: { message: '已连接到荒岛服务器' } });
};
ws.onclose = () => {
statusDot.classList.remove('connected');
statusText.textContent = '未连接';
connectBtn.textContent = '连接';
connectBtn.disabled = false;
logEvent({ event_type: 'system', data: { message: '与服务器断开连接' } });
};
ws.onerror = (error) => {
console.error('WebSocket error:', error);
logEvent({ event_type: 'error', data: { message: '连接错误' } });
};
ws.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
handleGameEvent(data);
} catch (e) {
console.error('Failed to parse message:', e);
}
};
}
/**
* Handle incoming game events
*/
function handleGameEvent(event) {
const eventType = event.event_type;
const data = event.data || {};
switch (eventType) {
case 'agents_update':
updateAgentsUI(data.agents);
break;
case 'feed':
case 'user_update':
updateUserGold(data);
break;
case 'check':
if (data.user && data.user.username === getCurrentUser()) {
userGold = data.user.gold;
userGoldDisplay.textContent = userGold;
}
break;
case 'agent_speak':
showSpeechBubble(data.agent_id, data.agent_name, data.text);
break;
}
logEvent(event);
}
/**
* Get current username
*/
function getCurrentUser() {
return usernameInput.value.trim() || '观众001';
}
/**
* Update user gold display
*/
function updateUserGold(data) {
if (data.user === getCurrentUser() && data.gold !== undefined) {
userGold = data.gold;
userGoldDisplay.textContent = userGold;
}
if (data.user_gold !== undefined && data.user === getCurrentUser()) {
userGold = data.user_gold;
userGoldDisplay.textContent = userGold;
}
}
/**
* Update agents UI with card view
*/
function updateAgentsUI(agentsData) {
if (!agentsData || agentsData.length === 0) return;
agents = agentsData;
agentsGrid.innerHTML = '';
agents.forEach(agent => {
const card = createAgentCard(agent);
agentsGrid.appendChild(card);
});
}
/**
* Create an agent card element
*/
function createAgentCard(agent) {
const isDead = agent.status !== 'Alive';
const card = document.createElement('div');
card.className = `agent-card ${isDead ? 'dead' : ''}`;
card.id = `agent-${agent.id}`;
const statusClass = isDead ? 'dead' : 'alive';
const statusText = isDead ? '已死亡' : '存活';
card.innerHTML = `
<div class="agent-header">
<div>
<span class="agent-name">${agent.name}</span>
<span class="agent-personality">${agent.personality}</span>
</div>
<span class="agent-status ${statusClass}">${statusText}</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar-label">
<span>❤️ 生命值</span>
<span>${agent.hp}/100</span>
</div>
<div class="stat-bar">
<div class="stat-bar-fill hp" style="width: ${agent.hp}%"></div>
</div>
</div>
<div class="stat-bar-container">
<div class="stat-bar-label">
<span>⚡ 体力</span>
<span>${agent.energy}/100</span>
</div>
<div class="stat-bar">
<div class="stat-bar-fill energy" style="width: ${agent.energy}%"></div>
</div>
</div>
<button class="feed-btn" onclick="feedAgent('${agent.name}')" ${isDead ? 'disabled' : ''}>
🍖 投喂 (10金币)
</button>
`;
return card;
}
/**
* Feed an agent
*/
function feedAgent(agentName) {
if (!ws || ws.readyState !== WebSocket.OPEN) {
alert('未连接到服务器');
return;
}
const user = getCurrentUser();
const payload = {
action: 'send_comment',
payload: { user, message: `feed ${agentName}` }
};
ws.send(JSON.stringify(payload));
}
/**
* Show speech bubble above an agent card
*/
function showSpeechBubble(agentId, agentName, text) {
const card = document.getElementById(`agent-${agentId}`);
const overlay = document.getElementById('speechBubblesOverlay');
if (!card || !overlay) {
console.warn(`Agent card or overlay not found: agent-${agentId}`);
return;
}
// Remove existing bubble for this agent if any
const existingBubble = document.getElementById(`bubble-${agentId}`);
if (existingBubble) {
existingBubble.remove();
}
// Get card position relative to overlay
const cardRect = card.getBoundingClientRect();
const overlayRect = overlay.parentElement.getBoundingClientRect();
// Create new speech bubble
const bubble = document.createElement('div');
bubble.className = 'speech-bubble';
bubble.id = `bubble-${agentId}`;
bubble.innerHTML = `
<div class="bubble-name">${agentName}</div>
<div>${text}</div>
`;
// Position bubble above the card
const left = (cardRect.left - overlayRect.left) + (cardRect.width / 2);
const top = (cardRect.top - overlayRect.top) - 10;
bubble.style.left = `${left}px`;
bubble.style.top = `${top}px`;
overlay.appendChild(bubble);
// Auto-hide after 5 seconds
setTimeout(() => {
bubble.classList.add('fade-out');
setTimeout(() => {
if (bubble.parentNode) {
bubble.remove();
}
}, 300); // Wait for fade animation
}, 5000);
}
/**
* Reset game - revive all agents
*/
function resetGame() {
if (!ws || ws.readyState !== WebSocket.OPEN) {
alert('未连接到服务器');
return;
}
const user = getCurrentUser();
const payload = {
action: 'send_comment',
payload: { user, message: 'reset' }
};
ws.send(JSON.stringify(payload));
}
/**
* Send a comment/command to the server
*/
function sendComment() {
if (!ws || ws.readyState !== WebSocket.OPEN) {
alert('未连接到服务器');
return;
}
const user = getCurrentUser();
const message = messageInput.value.trim();
if (!message) {
alert('请输入指令');
return;
}
const payload = {
action: 'send_comment',
payload: { user, message }
};
ws.send(JSON.stringify(payload));
messageInput.value = '';
}
/**
* Format timestamp for display
*/
function formatTime(timestamp) {
const date = new Date(timestamp * 1000);
return date.toLocaleTimeString();
}
/**
* Format event data for display
*/
function formatEventData(eventType, data) {
switch (eventType) {
case 'comment':
return `${data.user}: ${data.message}`;
case 'tick':
return `Tick #${data.tick} | 第${data.day}天 | 存活: ${data.alive_agents}`;
case 'system':
case 'error':
case 'feed':
case 'agent_died':
case 'check':
return data.message;
case 'agent_speak':
return `💬 ${data.agent_name}: "${data.text}"`;
case 'agents_update':
return `角色状态已更新`;
case 'user_update':
return `${data.user} 金币: ${data.gold}`;
default:
return JSON.stringify(data);
}
}
/**
* Log an event to the display
*/
function logEvent(event) {
const eventType = event.event_type || 'unknown';
const timestamp = event.timestamp || Date.now() / 1000;
const data = event.data || {};
// Skip tick events if checkbox is checked
if (eventType === 'tick' && hideTicksCheckbox && hideTicksCheckbox.checked) {
return;
}
// Skip agents_update to reduce noise
if (eventType === 'agents_update') {
return;
}
const div = document.createElement('div');
div.className = `event ${eventType}`;
div.innerHTML = `
<span class="event-time">${formatTime(timestamp)}</span>
<span class="event-type">${eventType}</span>
<div class="event-data">${formatEventData(eventType, data)}</div>
`;
eventLog.appendChild(div);
if (autoScrollCheckbox.checked) {
eventLog.scrollTop = eventLog.scrollHeight;
}
}
/**
* Clear the event log
*/
function clearLog() {
eventLog.innerHTML = '';
}
// Allow Enter key to send comment
messageInput.addEventListener('keypress', (e) => {
if (e.key === 'Enter') {
sendComment();
}
});