- Add OpenAI-compatible LLM integration for agent dialogue - Enhance survival mechanics with energy decay and feeding system - Update frontend debug client with improved UI - Add .gitignore rules for Unity and Serena 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
382 lines
9.9 KiB
JavaScript
382 lines
9.9 KiB
JavaScript
/**
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* The Island - Survival Simulation Client
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* Handles WebSocket connection, agent display, and user interactions
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*/
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let ws = null;
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const WS_URL = 'ws://localhost:8080/ws';
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// User state
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let userGold = 100;
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// Agents state
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let agents = [];
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// DOM Elements
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const statusDot = document.getElementById('statusDot');
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const statusText = document.getElementById('statusText');
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const connectBtn = document.getElementById('connectBtn');
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const eventLog = document.getElementById('eventLog');
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const usernameInput = document.getElementById('username');
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const messageInput = document.getElementById('message');
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const autoScrollCheckbox = document.getElementById('autoScroll');
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const hideTicksCheckbox = document.getElementById('hideTicks');
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const agentsGrid = document.getElementById('agentsGrid');
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const userGoldDisplay = document.getElementById('userGold');
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/**
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* Toggle WebSocket connection
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*/
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function toggleConnection() {
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if (ws && ws.readyState === WebSocket.OPEN) {
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ws.close();
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} else {
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connect();
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}
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}
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/**
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* Establish WebSocket connection
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*/
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function connect() {
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statusText.textContent = '连接中...';
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connectBtn.disabled = true;
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ws = new WebSocket(WS_URL);
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ws.onopen = () => {
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statusDot.classList.add('connected');
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statusText.textContent = '已连接';
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connectBtn.textContent = '断开';
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connectBtn.disabled = false;
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logEvent({ event_type: 'system', data: { message: '已连接到荒岛服务器' } });
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};
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ws.onclose = () => {
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statusDot.classList.remove('connected');
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statusText.textContent = '未连接';
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connectBtn.textContent = '连接';
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connectBtn.disabled = false;
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logEvent({ event_type: 'system', data: { message: '与服务器断开连接' } });
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};
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ws.onerror = (error) => {
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console.error('WebSocket error:', error);
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logEvent({ event_type: 'error', data: { message: '连接错误' } });
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};
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ws.onmessage = (event) => {
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try {
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const data = JSON.parse(event.data);
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handleGameEvent(data);
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} catch (e) {
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console.error('Failed to parse message:', e);
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}
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};
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}
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/**
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* Handle incoming game events
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*/
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function handleGameEvent(event) {
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const eventType = event.event_type;
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const data = event.data || {};
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switch (eventType) {
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case 'agents_update':
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updateAgentsUI(data.agents);
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break;
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case 'feed':
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case 'user_update':
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updateUserGold(data);
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break;
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case 'check':
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if (data.user && data.user.username === getCurrentUser()) {
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userGold = data.user.gold;
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userGoldDisplay.textContent = userGold;
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}
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break;
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case 'agent_speak':
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showSpeechBubble(data.agent_id, data.agent_name, data.text);
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break;
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}
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logEvent(event);
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}
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/**
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* Get current username
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*/
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function getCurrentUser() {
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return usernameInput.value.trim() || '观众001';
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}
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/**
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* Update user gold display
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*/
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function updateUserGold(data) {
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if (data.user === getCurrentUser() && data.gold !== undefined) {
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userGold = data.gold;
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userGoldDisplay.textContent = userGold;
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}
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if (data.user_gold !== undefined && data.user === getCurrentUser()) {
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userGold = data.user_gold;
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userGoldDisplay.textContent = userGold;
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}
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}
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/**
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* Update agents UI with card view
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*/
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function updateAgentsUI(agentsData) {
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if (!agentsData || agentsData.length === 0) return;
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agents = agentsData;
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agentsGrid.innerHTML = '';
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agents.forEach(agent => {
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const card = createAgentCard(agent);
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agentsGrid.appendChild(card);
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});
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}
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/**
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* Create an agent card element
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*/
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function createAgentCard(agent) {
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const isDead = agent.status !== 'Alive';
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const card = document.createElement('div');
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card.className = `agent-card ${isDead ? 'dead' : ''}`;
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card.id = `agent-${agent.id}`;
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const statusClass = isDead ? 'dead' : 'alive';
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const statusText = isDead ? '已死亡' : '存活';
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card.innerHTML = `
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<div class="agent-header">
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<div>
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<span class="agent-name">${agent.name}</span>
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<span class="agent-personality">${agent.personality}</span>
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</div>
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<span class="agent-status ${statusClass}">${statusText}</span>
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</div>
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<div class="stat-bar-container">
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<div class="stat-bar-label">
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<span>❤️ 生命值</span>
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<span>${agent.hp}/100</span>
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</div>
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<div class="stat-bar">
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<div class="stat-bar-fill hp" style="width: ${agent.hp}%"></div>
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</div>
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</div>
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<div class="stat-bar-container">
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<div class="stat-bar-label">
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<span>⚡ 体力</span>
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<span>${agent.energy}/100</span>
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</div>
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<div class="stat-bar">
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<div class="stat-bar-fill energy" style="width: ${agent.energy}%"></div>
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</div>
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</div>
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<button class="feed-btn" onclick="feedAgent('${agent.name}')" ${isDead ? 'disabled' : ''}>
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🍖 投喂 (10金币)
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</button>
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`;
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return card;
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}
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/**
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* Feed an agent
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*/
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function feedAgent(agentName) {
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if (!ws || ws.readyState !== WebSocket.OPEN) {
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alert('未连接到服务器');
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return;
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}
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const user = getCurrentUser();
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const payload = {
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action: 'send_comment',
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payload: { user, message: `feed ${agentName}` }
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};
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ws.send(JSON.stringify(payload));
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}
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/**
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* Show speech bubble above an agent card
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*/
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function showSpeechBubble(agentId, agentName, text) {
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const card = document.getElementById(`agent-${agentId}`);
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const overlay = document.getElementById('speechBubblesOverlay');
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if (!card || !overlay) {
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console.warn(`Agent card or overlay not found: agent-${agentId}`);
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return;
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}
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// Remove existing bubble for this agent if any
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const existingBubble = document.getElementById(`bubble-${agentId}`);
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if (existingBubble) {
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existingBubble.remove();
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}
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// Get card position relative to overlay
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const cardRect = card.getBoundingClientRect();
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const overlayRect = overlay.parentElement.getBoundingClientRect();
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// Create new speech bubble
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const bubble = document.createElement('div');
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bubble.className = 'speech-bubble';
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bubble.id = `bubble-${agentId}`;
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bubble.innerHTML = `
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<div class="bubble-name">${agentName}</div>
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<div>${text}</div>
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`;
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// Position bubble above the card
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const left = (cardRect.left - overlayRect.left) + (cardRect.width / 2);
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const top = (cardRect.top - overlayRect.top) - 10;
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bubble.style.left = `${left}px`;
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bubble.style.top = `${top}px`;
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overlay.appendChild(bubble);
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// Auto-hide after 5 seconds
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setTimeout(() => {
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bubble.classList.add('fade-out');
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setTimeout(() => {
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if (bubble.parentNode) {
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bubble.remove();
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}
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}, 300); // Wait for fade animation
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}, 5000);
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}
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/**
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* Reset game - revive all agents
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*/
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function resetGame() {
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if (!ws || ws.readyState !== WebSocket.OPEN) {
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alert('未连接到服务器');
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return;
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}
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const user = getCurrentUser();
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const payload = {
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action: 'send_comment',
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payload: { user, message: 'reset' }
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};
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ws.send(JSON.stringify(payload));
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}
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/**
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* Send a comment/command to the server
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*/
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function sendComment() {
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if (!ws || ws.readyState !== WebSocket.OPEN) {
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alert('未连接到服务器');
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return;
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}
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const user = getCurrentUser();
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const message = messageInput.value.trim();
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if (!message) {
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alert('请输入指令');
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return;
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}
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const payload = {
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action: 'send_comment',
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payload: { user, message }
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};
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ws.send(JSON.stringify(payload));
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messageInput.value = '';
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}
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/**
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* Format timestamp for display
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*/
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function formatTime(timestamp) {
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const date = new Date(timestamp * 1000);
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return date.toLocaleTimeString();
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}
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/**
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* Format event data for display
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*/
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function formatEventData(eventType, data) {
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switch (eventType) {
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case 'comment':
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return `${data.user}: ${data.message}`;
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case 'tick':
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return `Tick #${data.tick} | 第${data.day}天 | 存活: ${data.alive_agents}人`;
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case 'system':
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case 'error':
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case 'feed':
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case 'agent_died':
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case 'check':
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return data.message;
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case 'agent_speak':
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return `💬 ${data.agent_name}: "${data.text}"`;
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case 'agents_update':
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return `角色状态已更新`;
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case 'user_update':
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return `${data.user} 金币: ${data.gold}`;
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default:
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return JSON.stringify(data);
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}
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}
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/**
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* Log an event to the display
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*/
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function logEvent(event) {
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const eventType = event.event_type || 'unknown';
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const timestamp = event.timestamp || Date.now() / 1000;
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const data = event.data || {};
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// Skip tick events if checkbox is checked
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if (eventType === 'tick' && hideTicksCheckbox && hideTicksCheckbox.checked) {
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return;
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}
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// Skip agents_update to reduce noise
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if (eventType === 'agents_update') {
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return;
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}
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const div = document.createElement('div');
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div.className = `event ${eventType}`;
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div.innerHTML = `
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<span class="event-time">${formatTime(timestamp)}</span>
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<span class="event-type">${eventType}</span>
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<div class="event-data">${formatEventData(eventType, data)}</div>
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`;
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eventLog.appendChild(div);
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if (autoScrollCheckbox.checked) {
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eventLog.scrollTop = eventLog.scrollHeight;
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}
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}
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/**
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* Clear the event log
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*/
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function clearLog() {
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eventLog.innerHTML = '';
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}
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// Allow Enter key to send comment
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messageInput.addEventListener('keypress', (e) => {
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if (e.key === 'Enter') {
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sendComment();
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}
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});
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