- Add soft-repulsion to prevent agent crowding
- Implement dynamic Z-sorting based on world position
- Add social orientation (agents face nearby agents)
- Use velocity-based animation instead of isMoving flag
- Track lastPosition for smooth velocity calculation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>