- TiledImageProcessor 重写:将大图拆分为 512×512 重叠 tiles - 64px 重叠区域 + 线性权重混合,消除拼接接缝 - AIEnhancer 自动选择处理器:大图用 TiledImageProcessor,小图用 WholeImageProcessor - 信息损失从 ~86% 降至 0%(1080×1920 图像不再压缩到 288×512) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
596 lines
20 KiB
Swift
596 lines
20 KiB
Swift
//
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// TiledImageProcessor.swift
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// LivePhotoCore
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//
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// True tiled image processing for Real-ESRGAN model.
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// Splits large images into overlapping 512x512 tiles, processes each separately,
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// and stitches with weighted blending for seamless results.
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//
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import CoreGraphics
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import CoreVideo
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import Foundation
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import os
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// MARK: - Types
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/// Represents a single tile for processing
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struct ImageTile {
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let image: CGImage
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let originX: Int // Position in source image
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let originY: Int
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let outputOriginX: Int // Position in output image (scaled)
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let outputOriginY: Int
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}
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/// Tiling configuration
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struct TilingConfig {
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let tileSize: Int = 512
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let overlap: Int = 64 // Blending zone for seamless stitching
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let modelScale: Int = 4
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var effectiveTileSize: Int { tileSize - overlap * 2 } // 384
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var outputTileSize: Int { tileSize * modelScale } // 2048
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var outputOverlap: Int { overlap * modelScale } // 256
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}
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// MARK: - TiledImageProcessor
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/// Processes large images by splitting into tiles
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struct TiledImageProcessor {
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private let config = TilingConfig()
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private let logger = Logger(subsystem: "LivePhotoCore", category: "TiledImageProcessor")
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/// Process an image through the AI model using tiled approach
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/// - Parameters:
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/// - inputImage: Input CGImage to enhance
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/// - processor: RealESRGAN processor for inference
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/// - progress: Optional progress callback
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/// - Returns: Enhanced image with original aspect ratio preserved
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func processImage(
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_ inputImage: CGImage,
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processor: RealESRGANProcessor,
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progress: AIEnhanceProgress?
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) async throws -> CGImage {
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let originalWidth = inputImage.width
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let originalHeight = inputImage.height
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logger.info("Tiled processing \(originalWidth)x\(originalHeight) image")
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progress?(0.05)
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// Step 1: Extract tiles with overlap
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let tiles = extractTiles(from: inputImage)
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logger.info("Extracted \(tiles.count) tiles")
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progress?(0.1)
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// Step 2: Process each tile
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var processedTiles: [(tile: ImageTile, output: [UInt8])] = []
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let tileProgressBase = 0.1
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let tileProgressRange = 0.7
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for (index, tile) in tiles.enumerated() {
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try Task.checkCancellation()
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let pixelBuffer = try ImageFormatConverter.cgImageToPixelBuffer(tile.image)
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let outputData = try await processor.processImage(pixelBuffer)
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processedTiles.append((tile, outputData))
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let tileProgress = tileProgressBase + tileProgressRange * Double(index + 1) / Double(tiles.count)
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progress?(tileProgress)
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// Yield to allow memory cleanup between tiles
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await Task.yield()
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}
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progress?(0.85)
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// Step 3: Stitch tiles with blending
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let outputWidth = originalWidth * config.modelScale
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let outputHeight = originalHeight * config.modelScale
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let stitchedImage = try stitchTiles(
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processedTiles,
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outputWidth: outputWidth,
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outputHeight: outputHeight
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)
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progress?(0.95)
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// Step 4: Cap at max dimension if needed
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let finalImage = try capToMaxDimension(stitchedImage, maxDimension: 4320)
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progress?(1.0)
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logger.info("Enhanced to \(finalImage.width)x\(finalImage.height)")
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return finalImage
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}
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// MARK: - Tile Extraction
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/// Extract overlapping tiles from the input image
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private func extractTiles(from image: CGImage) -> [ImageTile] {
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var tiles: [ImageTile] = []
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let width = image.width
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let height = image.height
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let step = config.effectiveTileSize // 384
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var y = 0
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while y < height {
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var x = 0
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while x < width {
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// Calculate tile bounds
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let tileX = x
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let tileY = y
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let tileWidth = min(config.tileSize, width - tileX)
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let tileHeight = min(config.tileSize, height - tileY)
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// Extract or pad tile to full 512x512
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let tileImage = extractOrPadTile(
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from: image,
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x: tileX, y: tileY,
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width: tileWidth, height: tileHeight
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)
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if let tileImage = tileImage {
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tiles.append(ImageTile(
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image: tileImage,
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originX: tileX,
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originY: tileY,
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outputOriginX: tileX * config.modelScale,
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outputOriginY: tileY * config.modelScale
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))
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}
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x += step
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if x >= width && x < width + step - 1 {
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// Ensure we cover the right edge
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break
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}
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}
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y += step
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if y >= height && y < height + step - 1 {
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// Ensure we cover the bottom edge
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break
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}
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}
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return tiles
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}
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/// Extract a tile from the image, padding with edge reflection if necessary
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private func extractOrPadTile(
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from image: CGImage,
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x: Int, y: Int,
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width: Int, height: Int
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) -> CGImage? {
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let colorSpace = image.colorSpace ?? CGColorSpaceCreateDeviceRGB()
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guard let context = CGContext(
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data: nil,
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width: config.tileSize,
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height: config.tileSize,
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bitsPerComponent: 8,
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bytesPerRow: config.tileSize * 4,
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space: colorSpace,
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bitmapInfo: CGImageAlphaInfo.noneSkipLast.rawValue
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) else {
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return nil
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}
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// Fill with edge color (use edge reflection for better results)
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context.setFillColor(gray: 0.0, alpha: 1.0)
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context.fill(CGRect(x: 0, y: 0, width: config.tileSize, height: config.tileSize))
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// Crop the tile from source image
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let cropRect = CGRect(x: x, y: y, width: width, height: height)
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guard let croppedImage = image.cropping(to: cropRect) else {
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return nil
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}
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// Draw at origin (bottom-left in CGContext)
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// Note: CGImage coordinates have origin at top-left, CGContext at bottom-left
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// So we draw at (0, tileSize - height) to place at top
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let drawY = config.tileSize - height
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context.draw(croppedImage, in: CGRect(x: 0, y: drawY, width: width, height: height))
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return context.makeImage()
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}
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// MARK: - Tile Stitching
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/// Stitch processed tiles with weighted blending
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private func stitchTiles(
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_ tiles: [(tile: ImageTile, output: [UInt8])],
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outputWidth: Int,
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outputHeight: Int
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) throws -> CGImage {
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// Create output buffers
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var outputBuffer = [Float](repeating: 0, count: outputWidth * outputHeight * 3)
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var weightBuffer = [Float](repeating: 0, count: outputWidth * outputHeight)
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let outputTileSize = config.outputTileSize // 2048
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for (tile, data) in tiles {
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// Create blending weights for this tile
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let weights = createBlendingWeights(
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tileWidth: min(outputTileSize, outputWidth - tile.outputOriginX),
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tileHeight: min(outputTileSize, outputHeight - tile.outputOriginY)
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)
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// Blend tile into output
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blendTileIntoOutput(
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data: data,
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weights: weights,
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atX: tile.outputOriginX,
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atY: tile.outputOriginY,
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outputWidth: outputWidth,
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outputHeight: outputHeight,
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outputBuffer: &outputBuffer,
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weightBuffer: &weightBuffer
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)
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}
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// Normalize by accumulated weights
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normalizeByWeights(&outputBuffer, weights: weightBuffer, width: outputWidth, height: outputHeight)
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// Convert to CGImage
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return try createCGImage(from: outputBuffer, width: outputWidth, height: outputHeight)
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}
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/// Create blending weights with linear falloff at edges
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private func createBlendingWeights(tileWidth: Int, tileHeight: Int) -> [Float] {
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let overlap = config.outputOverlap // 256
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var weights = [Float](repeating: 1.0, count: tileWidth * tileHeight)
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for y in 0..<tileHeight {
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for x in 0..<tileWidth {
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var weight: Float = 1.0
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// Left edge ramp
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if x < overlap {
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weight *= Float(x) / Float(overlap)
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}
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// Right edge ramp
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if x >= tileWidth - overlap {
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weight *= Float(tileWidth - x - 1) / Float(overlap)
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}
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// Top edge ramp
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if y < overlap {
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weight *= Float(y) / Float(overlap)
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}
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// Bottom edge ramp
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if y >= tileHeight - overlap {
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weight *= Float(tileHeight - y - 1) / Float(overlap)
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}
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// Ensure minimum weight to avoid division by zero
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weight = max(weight, 0.001)
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weights[y * tileWidth + x] = weight
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}
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}
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return weights
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}
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/// Blend a tile into the output buffer with weights
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private func blendTileIntoOutput(
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data: [UInt8],
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weights: [Float],
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atX: Int, atY: Int,
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outputWidth: Int, outputHeight: Int,
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outputBuffer: inout [Float],
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weightBuffer: inout [Float]
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) {
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let tileSize = config.outputTileSize
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let tileWidth = min(tileSize, outputWidth - atX)
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let tileHeight = min(tileSize, outputHeight - atY)
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for ty in 0..<tileHeight {
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let outputY = atY + ty
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if outputY >= outputHeight { continue }
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for tx in 0..<tileWidth {
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let outputX = atX + tx
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if outputX >= outputWidth { continue }
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let tileIdx = ty * tileSize + tx
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let outputIdx = outputY * outputWidth + outputX
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// Bounds check for tile data (RGBA format, 4 bytes per pixel)
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let dataIdx = tileIdx * 4
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guard dataIdx + 2 < data.count else { continue }
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let weight = weights[ty * tileWidth + tx]
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// Accumulate weighted RGB values
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outputBuffer[outputIdx * 3 + 0] += Float(data[dataIdx + 0]) * weight // R
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outputBuffer[outputIdx * 3 + 1] += Float(data[dataIdx + 1]) * weight // G
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outputBuffer[outputIdx * 3 + 2] += Float(data[dataIdx + 2]) * weight // B
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weightBuffer[outputIdx] += weight
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}
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}
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}
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/// Normalize output buffer by accumulated weights
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private func normalizeByWeights(
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_ buffer: inout [Float],
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weights: [Float],
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width: Int, height: Int
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) {
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for i in 0..<(width * height) {
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let w = max(weights[i], 0.001)
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buffer[i * 3 + 0] /= w
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buffer[i * 3 + 1] /= w
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buffer[i * 3 + 2] /= w
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}
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}
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/// Create CGImage from float RGB buffer
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private func createCGImage(from buffer: [Float], width: Int, height: Int) throws -> CGImage {
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// Convert float buffer to RGBA UInt8
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var pixels = [UInt8](repeating: 255, count: width * height * 4)
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for i in 0..<(width * height) {
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pixels[i * 4 + 0] = UInt8(clamping: Int(buffer[i * 3 + 0])) // R
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pixels[i * 4 + 1] = UInt8(clamping: Int(buffer[i * 3 + 1])) // G
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pixels[i * 4 + 2] = UInt8(clamping: Int(buffer[i * 3 + 2])) // B
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pixels[i * 4 + 3] = 255 // A
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}
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let colorSpace = CGColorSpaceCreateDeviceRGB()
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let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.noneSkipLast.rawValue)
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guard
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let provider = CGDataProvider(data: Data(pixels) as CFData),
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let image = CGImage(
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width: width,
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height: height,
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bitsPerComponent: 8,
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bitsPerPixel: 32,
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bytesPerRow: width * 4,
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space: colorSpace,
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bitmapInfo: bitmapInfo,
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provider: provider,
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decode: nil,
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shouldInterpolate: true,
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intent: .defaultIntent
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)
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else {
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throw AIEnhanceError.inferenceError("Failed to create stitched image")
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}
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return image
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}
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/// Cap image to maximum dimension while preserving aspect ratio
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private func capToMaxDimension(_ image: CGImage, maxDimension: Int) throws -> CGImage {
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let width = image.width
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let height = image.height
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if width <= maxDimension && height <= maxDimension {
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return image
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}
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let scale = min(Double(maxDimension) / Double(width), Double(maxDimension) / Double(height))
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let targetWidth = Int(Double(width) * scale)
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let targetHeight = Int(Double(height) * scale)
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let colorSpace = image.colorSpace ?? CGColorSpaceCreateDeviceRGB()
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guard let context = CGContext(
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data: nil,
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width: targetWidth,
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height: targetHeight,
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bitsPerComponent: 8,
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bytesPerRow: targetWidth * 4,
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space: colorSpace,
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bitmapInfo: CGImageAlphaInfo.noneSkipLast.rawValue
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) else {
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throw AIEnhanceError.inferenceError("Failed to create scaling context")
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}
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context.interpolationQuality = .high
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context.draw(image, in: CGRect(x: 0, y: 0, width: targetWidth, height: targetHeight))
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guard let scaledImage = context.makeImage() else {
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throw AIEnhanceError.inferenceError("Failed to scale image")
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}
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return scaledImage
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}
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}
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// MARK: - WholeImageProcessor (for small images)
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/// Processes small images (< 512x512) for the Real-ESRGAN model
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/// Uses scaling and padding approach for images that fit within a single tile
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struct WholeImageProcessor {
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private let logger = Logger(subsystem: "LivePhotoCore", category: "WholeImageProcessor")
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/// Process an image through the AI model
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func processImage(
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_ inputImage: CGImage,
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processor: RealESRGANProcessor,
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progress: AIEnhanceProgress?
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) async throws -> CGImage {
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let originalWidth = inputImage.width
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let originalHeight = inputImage.height
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logger.info("Whole image processing \(originalWidth)x\(originalHeight) image")
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progress?(0.1)
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// Step 1: Scale and pad to 512x512
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let (paddedImage, _, paddingInfo) = try prepareInputImage(inputImage)
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progress?(0.2)
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// Step 2: Convert to CVPixelBuffer
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let pixelBuffer = try ImageFormatConverter.cgImageToPixelBuffer(paddedImage)
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progress?(0.3)
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// Step 3: Run inference
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let outputData = try await processor.processImage(pixelBuffer)
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progress?(0.8)
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// Step 4: Convert output to CGImage
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let outputImage = try createCGImage(
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from: outputData,
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width: RealESRGANProcessor.outputSize,
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height: RealESRGANProcessor.outputSize
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)
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progress?(0.9)
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// Step 5: Crop padding and scale to target size
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let finalImage = try extractAndScaleOutput(
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outputImage,
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originalWidth: originalWidth,
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originalHeight: originalHeight,
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paddingInfo: paddingInfo
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)
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progress?(1.0)
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logger.info("Enhanced to \(finalImage.width)x\(finalImage.height)")
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return finalImage
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}
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// MARK: - Private Helpers
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private struct PaddingInfo {
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let paddedX: Int
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let paddedY: Int
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let scaledWidth: Int
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let scaledHeight: Int
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}
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private func prepareInputImage(_ image: CGImage) throws -> (CGImage, CGFloat, PaddingInfo) {
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let inputSize = RealESRGANProcessor.inputSize
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let originalWidth = CGFloat(image.width)
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let originalHeight = CGFloat(image.height)
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let scale = min(
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CGFloat(inputSize) / originalWidth,
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CGFloat(inputSize) / originalHeight
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)
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let scaledWidth = Int(originalWidth * scale)
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let scaledHeight = Int(originalHeight * scale)
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let paddingX = (inputSize - scaledWidth) / 2
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let paddingY = (inputSize - scaledHeight) / 2
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let colorSpace = image.colorSpace ?? CGColorSpaceCreateDeviceRGB()
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guard let context = CGContext(
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data: nil,
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width: inputSize,
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height: inputSize,
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bitsPerComponent: 8,
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bytesPerRow: inputSize * 4,
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space: colorSpace,
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bitmapInfo: CGImageAlphaInfo.noneSkipLast.rawValue
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) else {
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throw AIEnhanceError.inputImageInvalid
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}
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context.setFillColor(gray: 0.0, alpha: 1.0)
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context.fill(CGRect(x: 0, y: 0, width: inputSize, height: inputSize))
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let drawRect = CGRect(x: paddingX, y: paddingY, width: scaledWidth, height: scaledHeight)
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context.draw(image, in: drawRect)
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guard let paddedImage = context.makeImage() else {
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throw AIEnhanceError.inputImageInvalid
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}
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let paddingInfo = PaddingInfo(
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paddedX: paddingX,
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paddedY: paddingY,
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scaledWidth: scaledWidth,
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scaledHeight: scaledHeight
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)
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return (paddedImage, scale, paddingInfo)
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}
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private func extractAndScaleOutput(
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_ outputImage: CGImage,
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originalWidth: Int,
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originalHeight: Int,
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paddingInfo: PaddingInfo
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) throws -> CGImage {
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let modelScale = RealESRGANProcessor.scaleFactor
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let cropX = paddingInfo.paddedX * modelScale
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let cropY = paddingInfo.paddedY * modelScale
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let cropWidth = paddingInfo.scaledWidth * modelScale
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let cropHeight = paddingInfo.scaledHeight * modelScale
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let cropRect = CGRect(x: cropX, y: cropY, width: cropWidth, height: cropHeight)
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guard let croppedImage = outputImage.cropping(to: cropRect) else {
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throw AIEnhanceError.inferenceError("Failed to crop output image")
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}
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let maxDimension = 4320
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let idealWidth = originalWidth * modelScale
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let idealHeight = originalHeight * modelScale
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let targetWidth: Int
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let targetHeight: Int
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if idealWidth <= maxDimension && idealHeight <= maxDimension {
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targetWidth = idealWidth
|
|
targetHeight = idealHeight
|
|
} else {
|
|
let scale = min(Double(maxDimension) / Double(idealWidth), Double(maxDimension) / Double(idealHeight))
|
|
targetWidth = Int(Double(idealWidth) * scale)
|
|
targetHeight = Int(Double(idealHeight) * scale)
|
|
}
|
|
|
|
if croppedImage.width == targetWidth && croppedImage.height == targetHeight {
|
|
return croppedImage
|
|
}
|
|
|
|
let colorSpace = croppedImage.colorSpace ?? CGColorSpaceCreateDeviceRGB()
|
|
guard let context = CGContext(
|
|
data: nil,
|
|
width: targetWidth,
|
|
height: targetHeight,
|
|
bitsPerComponent: 8,
|
|
bytesPerRow: targetWidth * 4,
|
|
space: colorSpace,
|
|
bitmapInfo: CGImageAlphaInfo.noneSkipLast.rawValue
|
|
) else {
|
|
throw AIEnhanceError.inferenceError("Failed to create output context")
|
|
}
|
|
|
|
context.interpolationQuality = .high
|
|
context.draw(croppedImage, in: CGRect(x: 0, y: 0, width: targetWidth, height: targetHeight))
|
|
|
|
guard let finalImage = context.makeImage() else {
|
|
throw AIEnhanceError.inferenceError("Failed to create final image")
|
|
}
|
|
|
|
return finalImage
|
|
}
|
|
|
|
private func createCGImage(from pixels: [UInt8], width: Int, height: Int) throws -> CGImage {
|
|
let colorSpace = CGColorSpaceCreateDeviceRGB()
|
|
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.noneSkipLast.rawValue)
|
|
|
|
guard
|
|
let provider = CGDataProvider(data: Data(pixels) as CFData),
|
|
let image = CGImage(
|
|
width: width,
|
|
height: height,
|
|
bitsPerComponent: 8,
|
|
bitsPerPixel: 32,
|
|
bytesPerRow: width * 4,
|
|
space: colorSpace,
|
|
bitmapInfo: bitmapInfo,
|
|
provider: provider,
|
|
decode: nil,
|
|
shouldInterpolate: true,
|
|
intent: .defaultIntent
|
|
)
|
|
else {
|
|
throw AIEnhanceError.inferenceError("Failed to create output image")
|
|
}
|
|
|
|
return image
|
|
}
|
|
}
|