Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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43
OpenRA.Mods.Common/Activities/Move/MoveOntoAndTurn.cs
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43
OpenRA.Mods.Common/Activities/Move/MoveOntoAndTurn.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class MoveOntoAndTurn : MoveOnto
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{
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readonly WAngle? desiredFacing;
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public MoveOntoAndTurn(Actor self, in Target target, in WVec offset, WAngle? desiredFacing, Color? targetLineColor = null)
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: base(self, target, offset, null, targetLineColor)
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{
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this.desiredFacing = desiredFacing;
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}
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public override bool Tick(Actor self)
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{
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if (base.Tick(self))
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{
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if (!IsCanceling && desiredFacing.HasValue && desiredFacing.Value != Mobile.Facing)
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{
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QueueChild(new Turn(self, desiredFacing.Value));
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return false;
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}
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return true;
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}
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return false;
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}
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}
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}
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