Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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47
OpenRA.Mods.Common/Activities/Turn.cs
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47
OpenRA.Mods.Common/Activities/Turn.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class Turn : Activity
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{
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readonly Mobile mobile;
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readonly IFacing facing;
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readonly WAngle desiredFacing;
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public Turn(Actor self, WAngle desiredFacing)
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{
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mobile = self.TraitOrDefault<Mobile>();
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facing = self.Trait<IFacing>();
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this.desiredFacing = desiredFacing;
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}
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public override bool Tick(Actor self)
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{
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if (IsCanceling)
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return true;
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if (mobile != null && (mobile.IsTraitDisabled || mobile.IsTraitPaused))
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return false;
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if (desiredFacing == facing.Facing)
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return true;
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facing.Facing = Util.TickFacing(facing.Facing, desiredFacing, facing.TurnSpeed);
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return false;
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}
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}
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}
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